Twenty Sided Store

A retail store and premier event organizer in Williamsburg Brooklyn that focuses on high quality Board Games, Role Playing Games, and Magic: The Gathering.

alt Session 1 - 3/1/17
My longtime readers will know that I never miss an opportunity to road trip. So you can bet that when Starr Wrestling Alliance gets on the Countdown to Showdown, I'll be following them like a VW Bus following the Grateful Dead, only with more steel chairs and less "noodling."

This week, Monday Night Mayhem stopped in Orlando, FL, home of Disney, Sea World, and this week, one of the biggest bombshells to hit the wrestling world in years. Rumors had started to swirl that SWA CEO Benjamin Starr would be making an announcement about this year's Ultimate Showdown in Brooklyn. But no-one could've expected that the Boss would strip Nate "The Money" Moore of the SWA title after almost two years of holding the belt. Apparently, Mr. Starr is as fed up with Moore's dirty tricks and flim-flam as we are and decided to do something about it. So as of Monday, SWA has no champion. A new champion will be crowned in Brooklyn at the Ultimate Showdown, and we'll find out who will fight for the title soon.

Monday night also saw action between the cyborg D-Bug and the mysterious Nocturne. Before the match, Nocturne gave a rare and cryptic address to the SWA crowd, railing against the corruption in the company, and promising a reckoning. Could he have known that The Money would be stripped of his title? Can we add clairvoyance to his list of abilities? I don't know. But if he can see the future, he couldn't see the brass knuckles D-Bug used to finish him off and win the match.

The other match of note was between Diane Lowry and Jimmy Steel, a match of red, white, and blues. Diane, with the crowd behind her, mounted a solid offense against the All American Boy and looked to be close to taking the match. But unfortunately for the French Phenom, the match was interrupted by the monstrous Dietrik the Dominator. She still picked up the win, but the word from backstage was that Diane left the building in the back of an ambulance. It would seem that Steel made a deal with Dietrik and the House of Pain. Something tells me he may not like it when Dr. Moreau and his monsters come to collect.

That's it for me from sunny Florida. See you in Raleigh, NC for the next Monday Night Mayhem and the return of Stalwarth Jackson as the Countdown to Showdown continues!

Filed by Janet Hunt for World Wide Wrestling.

This Tune in Today will take you from the foggy streets of Victorian London, to the libraries of Miskatonic University, to Sunnyvale and even back to the arcade. Grab your deerstalker hats and your magnifying glasses, because this week at Twenty Sided Store, we have a ton of games to satisfy the sleuth in you.

NEW GAMES

Holmes: Sherlock and Mycroft This two-player game pits the Holmes brothers against each other as they work a case from different angles. Sherlock and Mycroft spend their turns conducting interviews and using the clues gained to gather evidence. Despite the mystery theme, this is a strategy game at heart. Make the right move and take the right cards and you’ll prove yourself the cleverest Holmes in London.

Sherlock Holmes Consulting Detective: Jack the Ripper & West End Adventures Consulting Detective: Jack the Ripper & West End Adventures, and the Sherlock Holmes frontrunner for the 2017 Longest Title award, puts 1-2+ players in London and Whitechapel to solve ten new cases. Six of these cases, the West End Adventures are stand-alone and can be played in any order. The other four form a campaign where players chase down and try to stop the Jack the Ripper murders. Complete with new maps, newspapers, and case books, Jack the Ripper & West End Adventures is a stand-alone game perfect for veteran Consulting Detective players and newcomers to the series.

Buffy the Vampire Slayer Buffy the Vampire Slayer is a co-op game where players assume the roles of the Buffy protagonists, moving around the town of Sunnyvale and killing monsters. Each game features three Monster of the Week enemies that the players must defeat before facing off against a Big Bad (final boss). While I’m not a huge fan of the TV show, I do love me a good co-op game, and I can definitely see the influences of some great games here, namely Arkham Horror and Pandemic.

Call of Cthulhu: Keeper Cards The mysteries of the cosmos need be a mystery no longer. Chaosium has unearthed the forbidden knowledge of R’lyeh and presents it to daring Call of Cthulhu Keepers (game masters) in the form of four decks: Curious Characters (NPCs), Phobias, Unfortunate Events, and Weapons and Artifacts. Now you no longer have to know the effects of xanthophobia or how many rounds a .303 Lee Enfield rifle holds. Use these to provide important information to your players, or inspire your next game.

NecronomiCards Keeping the Cthulhu train going is NecronomiCards, a new game from Kickstarter that we just got in store. NecronomiCards is a fast-paced, set-matching game where players must play three sets of eldritch symbols to summon horrible creatures from Lovecraftian and religious lore. Each of the summoned creatures hinders your opponents in some way, making it harder for them to summon their creatures. The first player to summon seven creatures wins the game.

Small World Expansion: River World River World is an expansion for Small World that sets the game on a coastal map. Each turn, in addition to dealing with the other players, you’ll have to contend with the random events that take place in River World, such as bad weather, a harsh winter, or worse, pirates.

New York Slice This is a first for me - a game that looks good enough to eat! New York Slice, an I-Split-You-Choose game with set collection elements, chefs divide up a pie and let players chose which slices they want to take. If you have the most of one type of slice, you score its points at the end of the game. But if your slice has pepperoni on it, you can also choose to eat it now and score points immediately. Just, do yourself a favor and play it after you have dinner.

Dungeons & Dragons: Assault of the Giants Assault of the Giants is the newest D&D Board Game. It follows the story of Storm King’s Thunder. The Ordning is no more, and each of the giant races of the world seek to find themselves atop the giants’ hierarchy. The players take the role of the giant races of Faerun and march across the land, gathering resources, attacking villages (and each other), and pursuing their unique story events to earn Orning Points and win the game. And if you’ve played or read Storm King’s Thunder, you’ll get a kick out of how well the game incorporates the events of the story into play.

Above and Below Above and Below is a game about settlement-building both above and below ground. Above ground, you spend gold to improve your village and attract new villagers. Below ground, you send villagers to explore the caverns and deal with random encounters in a choose-your-adventure book. Whoever manages their village (and the risk) the best wins.

Talisman Expansion: Harbinger In The Harbinger Expansion for Talisman (4th Edition), players have to contend with the coming Apocalypse. “Harbinger” adds four Omen decks into play, as well as the prophetical Harbinger. As the game progresses, encountering the Harbinger may yield good results for the player, or force the player to draw Omen cards, hastening the end of the world (and the game).

The D-Holder There’s no roleplaying game that isn’t improved by a Beholder, and I’m including games like Ryuutama in that. So, Bronx artist and Dungeons & Dragons fan Daniel Burgos created the D-Holder, an homage to everyone’s favorite tyrannical aberration. Each D-Holder is sculpted and cast by hand, and comes unpainted for your own artistic expression.

8-Bit Dice: Space Invaders Give your d6s some added geek cred by replacing the pips with Space Invaders. Oh, the memories….

Back in Stock

Pit Deluxe Pit Deluxe, the classic game of commodities trading is back in stock. Turn your home into the floor of the NYSE as you shout your trades and try to corner the market on your commodities and ring the bell. Added bonus: losing this game won’t tank your 401k.

D&D Curse of Strahd The night watch is a lonely job. All around you, your companions lie snug in their sleeping bags around a roaring fire. You, on the other hand, are fully awake and ready to guard against the dangers of the night. Or so you think. Your armor is heavy and cumbersome, and the wind has a way of finding the seams of your armor, shooting the chill straight to your bones. The fire your companions enjoy offers no comfort; it might as well be on the other side of the earth. The fatigue and cold threaten to drag you under, but the sounds keep you awake. The hooting of a far-off owl. Or is it an Owlbear? Is that wolf howling at the moon, or signaling to its pack the easy prey in your camp? Your eyes strain, trying to focus. It’s hard to see anything through the thick fog that has set in. All around you is a sense of foreboding malice, like two giant hands squeezing you between them.

You run back to the fire to wake your companions. But there is no fire. There are no companions left. There is just you, the night, and the fog.

D&D Curse of Strahd is the new hardcover adventure campaign from Wizards of the Coast. In celebration, we are taking a look back at one of the most influential stories in D&D history, and how it informed the making of D&D Fifth Edition, Curse of Strahd.

Join us in Celebration!

D&D Curse of Strahd Launch Event

TOMORROW FRI March 3rd @ 7pm - Sign Up Now!
The Mist calls to you.

D&D Ravenloft : brief history

A brief history of D&D Ravenloft

THE BEGINNING

In the early 1980s, Tracy Hickman encountered a vampire during one of his first games of Dungeons & Dragons. The encounter felt… off. He knew that the vampire was an option on a random encounters table, and such, it felt out of place in this dungeon.

“Where did you come from,” he thought, reminiscing about this event on the official D&D podcast.

“You’re a vampire, for cryin’ out loud! You should have an enormous castle and an entire setting built around you.” That random encounter led Hickman and his wife, Laura, to come up with their own vampire and a castle for him to lair in. The result was a game called Vampyr that the Hickmans would playtest with family and friends every year around Halloween. Vampyr would see print in October, 1983 as Dungeon Module I6: Ravenloft, after Tracy Hickman joined TSR.

Castle Ravenloft is a dungeon complex located in a village (or plane in the Multiverse) called, Barovia. Ravenloft, as it became known as, introduced new concepts that helped move the game beyond its roots. Hickman traded high-fantasy for Gothic horror, and wrote the first published D&D adventure to incorporate horror themes.

In addition to the thematic shift, Ravenloft had a modular story that changed every time it was played. The Dungeon Master set up several key elements of the story randomly before starting the game, or could do this in play through the fortune-teller Madam Eva.

New Tarokka Deck by Gale Force 9 - coming soon...

There is also the main antagonist, Strahd von Zarovich, himself. Strahd was not just some final boss that waited for the party in the last room of the dungeon - he had goals, and the means to achieve them. He could torment the party at any time he wanted, and always seemed to have the upper hand.

In fact, in the original module, there is a full page dedicated to Strahd and how to play him. Dungeon Masters were encouraged to run Strahd as expertly as the players ran their own characters. It was necessary for DMs to portray Strahd effectively. Strahd von Zarovich marked one of the first three-dimensional D&D villains. He wasn’t a cult leader, evil dragon, or a kill-crazy, blood-hungry vampire either. He had pathos, and a reason why he did the monstrous things he did. The entire adventure focused on the tragedy of Strahd von Zarovich and how his obsession cursed him forever.

Over 30 years after its publication, the Ravenloft setting is still highly regarded by D&D fans. Its uniqueness, captivating villain, and massive dungeon layout, combined with the modular story, made the classic Ravenloft adventure an iconic module that still sees play today as a Halloween tradition, and earns a spot on many best modules of all time lists. But when the tide turned from 1st Edition to 2nd Edition, TSR had more plans for Barovia and Count Strahd.

THE SETTING

When 2nd Edition AD&D came out in the 1990s, the D&D Multiverse exploded. Stories, like Hickman's, got expanded into fully fleshed world settings, giving players and DMs more flavorful choices for their campaigns.

Ravenloft become D&D’s de-facto horror setting. The mists of Ravenloft expanded throughout the multiverse, calling to the dark-hearted and whisking them away to another realm. Ravenloft became the Demiplane of Dread and was ruled by a particularly evil individual, a Darklord, that was under the sway of what the game calls the Dark Powers. These Dark Powers are abstract entities of evil and darkness that hold absolute power in Ravenloft. The Dark Ppowers corrupted minds and hearts, turning good people evil, and turning evil people - like Strahd von Zarovich - into monsters.

The Ravenloft campaign setting offered players a very different game from the core worlds of Greyhawk and the Forgotten Realms that were already well established at the time. Players were strangers in a strange land, beset on all sides by evil, out-matched and ill-equipped, and in danger of being turned into the very evil they fought. Players gravitated toward this type of game, making Ravenloft one of the most popular non-traditional D&D campaign settings to this day.

Ravenloft lasted all the way through 2nd Edition. When Wizards of the Coast acquired TSR and released 3rd Edition, active work on the campaign setting ceased. WotC licensed Ravenloft to White Wolf, makers of the World of Darkness RPG and Vampire: the Masquerade. White Wolf released a few rulebooks to update Ravenloft to 3rd Edition, but it took ten years for Wizards of the Coast to finally return to the Ravenloft setting with D&D Curse of Strahd.

D&D CURSE OF STRAHD

Chris Perkins, Dungeon Master to the Stars, brings back the classic Ravenloft setting to 5th Edition. D&D Curse of Strahd takes us back through the Mist into Barovia. The original authors, Tracy and Laura Hickman, where brought on as writers and added a wealth of depth to the setting that they wished they could’ve added - if only page-count and printing costs weren’t an issue back in the day.

D&D Curse of Strahd returns to the dark land of Barovia, surrounded by Mists. It is ruled by the evil Strahd von Zarovich from his Castle Ravenloft. D&D Curse of Strahd weaves the Count into the very fabric of the story so that every place, every person, and every thing connects back to him in some way. The land of Barovia is cursed, as Strahd himself is cursed, and the players will be cursed as well if they cannot escape.

The Raven

EVENTS...

D&D Curse of Strahd releases to premiere game stores (that’s us!) TOMORROW Friday, March 4th.

Grab your sword and shield, but don’t forget your holy symbol, and sign up to play!

To mark the occasion, Twenty Sided Store has put together a special Launch Event at 7pm to inspire the new campaign season. SIGN UP NOW!

Players who sign up for the event have a chance to pre-order D&D Curse of Strahd.

Coming Soon...

Death House Mini-Campaign Tuesday's @ 6pm - 10pm - 4 week mini-campaign, March 8 - March 29.

Stay Tuned to our EVENTS PAGE for more *D&D Curse of Strahd *Events this Season.

Until next time, happy gaming!

Geek & Sundry If you’ve ever wanted to #playmoregames, we have a great opportunity coming up next week!

Twenty Sided Store is proud to host Geek & Sundry's Game Night.

Wednesday, March 2 @ 6pm - 10pm is Geek & Sundry Game Night! RSVP NOW!

Who is Geek and Sundry?

Geek and Sundry Shows

They are the folks behind Table Top, The Guild, Critical Role, and Titansgrave.

G&S Board Game Nights are a chance for stores and games designers to gather their local communities and play more games.

As a precursor to the upcoming annual TableTop Day, an all day board game festival, Geek & Sundry Game Night will spotlight a few fun games that can be played in an hour or less.

WITS AND WAGERS

A classic trivia game with a twist! In Wits and Wagers, you don't have to know all the answers, you just need to know who DOES.

Players write a numerical answer to trivia questions and place their answers in sequence on the table, lowest to highest. Players then bet on what they think the closest answer without going over is, Price is Right style. The game pays out based on the odds; the more people pick that answer, the less the House pays out. Whoever has the most money at the end of seven questions is the winner.

THREE CHEERS FOR THE MASTER

Three Cheers for the Master

This is a new game to me, but I love the concept.

Players are minions of an evil overlord that has nothing left to conquer and is feeling melancholy. Fearful of the Master, you try to organize your fellow minions into a cheerleader tower to make the Master happy. The game is played by placing minion cards on a three-tiered pyramid. Your character, the Foreminion, climbs up and down the pyramid to keep the other minions in place. But, the other minions are rowdy and every now and then, a big, hairy fight breaks out, causing some minions to die and the pyramid to collapse.

Whoever has the highest-scoring pyramid when the Master returns is the winner.

STEAM TIME

Steam Time

This is the biggest game being featured in G&S Game Night, and if you’ve played euro-games like Lords of Waterdeep or Ticket to Ride, it’ll feel very familiar.

Steam Time is a worker placement and economy game about time-traveling dirigibles visiting historic locations like Stonehenge or the pyramids to collect magical crystals. On each turn, players place their dirigibles on a space forward in time and collect the resource, such as gold, Esteem points, crystals, or upgrades to your ship. Once all the ships are placed, the board refreshes and a new monument to explore is added. A solid strategy is required to win, but the player is presented with so many options that they never feel like their turn is wasted.

After five rounds, whoever has the most esteem wins the game.

SIGN UP NOW

RSVP today to reserve your spot and be entered into the raffle to win great prizes sponsored by Geek & Sundry!

These games and more will be available for play and purchase next Wednesday night.

See you on March 2nd, and Happy Gaming!


You can follow along online with #GnSGameNight or @20sidedstore on Facebook, Twitter & Instagram.

Fall of Magic

I want you to close your eyes and think about a tabletop roleplaying game. Just grab the first image that pops into your head. Got it? What did you see? A group of friends sitting around a table? A map dotted with minis, tokens, and dice? More snacks than a Super-Bowl party? The large rulebook filled with tables, charts, and enough minutia to make your tax accountant giddy? All True! Yet, this stigma that roleplaying games are “complex” has carried since the beginning.

Well, gentle reader, roleplaying games aren’t made like they used to. Leave your GM screen at home - you won’t need it. Over the next few weeks we will look into some of the best shared storytelling RPGs out there.

Today, I would like to talk about a game that we will be running this weekend. It was voted Kickstarter's Staff Pick - Fall of Magic.

FALL OF MAGIC

Fall of Magic is a game about pure improvisation and storytelling with little to no “game” going on. Players inhabit the roles of travelers with the Magus, a mystical being leading the players on a journey through a fantasy world to Umbra to prevent the end of magic.

Unique to other games, Fall of Magic utilizes a designated play area, a scroll with a map of your journey on it. Players place markers for themselves and the Magus, representing where they are, and move them throughout the course of the game, building their characters up as they go along.

On their turns, players move to a new location on the map and select a scene. Each scene has a “story prompt” listed underneath it, something that must be introduced to the narrative during your turn. Some story prompts add new information to your character, others change your character in unforeseen ways, and some give you a choice.

The players improvise their scenes from the perspective of their characters, although everyone is allowed to contribute to the story. Instead of moving themselves, players can elect to move the Magus further along the map, and describe a scene from the Magus’ point of view.

The open-ended nature of the story prompts allow for players to expand beyond the typical fantasy tropes and create a collaborative story that is uniquely their own.

The best part is, if you want to try Fall of Magic, Miguel Zapico is running it this Sunday at Twenty Sided Store. Sign Up Now!

Happy Gaming!