by Chris Wood
Last time, we took a look at Death in D&D, or more specifically, when Death runs rampant through your game. I talked about TPKs (total party killed) and I gave you some methods for giving your players a helping hand when they get in too deep. But as we all know, not every story has a happy ending. This week, we are going to talk about what happens when Death claims your players despite your best intentions (or non-intervention), and why letting your players die can be good for the game.
Posted: January 30th, 2013 | Tagged: Column - Behind the Screen