BEHIND THE SCENE - BOARD GAME 101 : Elder Sign

Board Games 101
Elder Sign
by Chris Kreuter

Introduction
Tales sput by H.P. Lovecraft of the occult and supernatural have inspired many books, comics, movies, RPG’s & board games. Many gamers have heard of Chtulu or overheard someone rolling a “sanity check”. Elder Sign is a co-operative game designed by Richard Launius and Kevin Wilson, and released in the US by Fantasy Flight Games in 2011. Elder Sign is primarily a dice game, designed to be easy to learn and quick to play. Players may be familiar with another Lovecraft themed series of games: Arkham Horror. Elder Sign is considered by most to be “Arkham Horror Lite”, as games typically only take 1-2 hours, as opposed to 3 or more. Elder Sign is designed by the same duo as Arkham Horror, so these goals were in mind during the design.

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Posted: October 17th, 2012 | Tagged: Column - Board Game 101

D&D Lair Assault : Kill the Wizard

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This Lair Assault is a challenge for characters of 8th Level. The Character Creation PDF has the specific rules information you will need for this encounter.

BACKGROUND
The noble houses of Menzoberranzan share a common enemy. An elf wizard has built a drow construct that he plans to release into the Underdark. Your job is to kill the construct and kill the wizard… and bring victory and glory to your house.

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Posted: October 9th, 2012 | Tagged: Dungeons and Dragons

BEHIND THE SCENES : BOARD GAME 101 - The Resistance

Board Games 101
The Resistance
by Chris Kreuter

Introduction
Party games often are never about winning and losing, but proving some quick, easy to learn fun. There’s countless “party games” that achieve this goal admirably. The Resistance is not one of those games. While many (including the publisher) label The Resistance as a party game, the social deduction mechanics are deep, engaging and at times you may find  yourself forgetting you’re playing a game.

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Posted: October 9th, 2012 | Tagged: Column - Board Game 101

D&D Encounters : Council of Spiders : Session 5 RECAP

To walk apart from House and Queen is to walk into the grave.


ADVENTURE RECAP:
Our heroes reached the inner chamber of the council’s compound, where they learned that the Council of Spiders had been deceived. Hoshtar Xorlarrin was indeed a captive, held by a shadowy assassin who had killed two other, more senior members of the Council. The assassin thanked them for starting the war in earnest, but they overcame him and freed Hoshtar, who explained what the Council of Spiders is and what the assassin was up to…

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Posted: October 3rd, 2012 | Tagged: Dungeons and Dragons

BEHIND THE SCENES : BOARD GAME 101 - Carcasonne

Board Games 101
Carcassonne
by Chris Kreuter

Introduction
When I first got serious about board games years ago, one of the first games I was introduced to was Carcassone. It was neat building the board as we played, and I struggled a bit figuring out how to maximize my precious few “meeples” to score me points. Over the years, I have consistently played Carcassone, because it is one of my top “Gateway Games” I use to get new gamers excited about the possibilities of board games. It remains one of my favorite games, even after more than a hundred plays.

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Posted: October 3rd, 2012 | Tagged: Column - Board Game 101