Board Games Available for In Store Play

A lot of folks have been asking for a list of store copies of games we have to play. Join us every Thursday for our Board Game Social @ 7pm!

Here is the complete alphabetical list of what we have right now. (We’re always adding to this list!)

7 Wonders
Alien Frontiers
Apples to Apples
Are You a Werewolf?
Arkham Horror
Ascension Storm of Souls
Battle Cattle
Battleship Galaxies
Battlestar Galactica
Betrayal at the House on the Hill
Bull’s Eye
Carcassonne: Traders & Builders

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Posted: March 19th, 2013 | Tagged: Board Game Social

Mattcaster Mage - Modern Tribal Zoo, A Tournament Report

by Matt Jones

I’ve played a number of decks since Modern came to be. Here’s a list:
UB Reanimator
GR Aggro Burn
GW Bears
Melira Pod
Kiki Pod
and most recently Tribal Zoo.

Finding the right non-countermagic deck to play in Modern at any given time is difficult. GW Bears gets smashed by so many decks. A few Kitchen Finks can ruin your day if you choose Tribal Zoo or Gruul Aggro. The Birthing Pod decks can get steamrolled by Zoo or Gruul Aggro or be countered out of existence. It comes down to one’s match ups and one’s draws.

Here’s the decklist I went with.

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Posted: March 14th, 2013 | Tagged: Column - Mattcaster Mage

Press: Vol. 1 Brooklyn

Sam Lipsyte Geeks Out About Role-Playing Games with Vol. 1

March 6, 2013
Article by Abraham Riesman

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Posted: March 6th, 2013 | Tagged: PRESS and other News...

Dragon's Maze PTQ

The Twenty Sided Dragon’s Maze PTQ is almost here! The format for this tournament is Modern Constructed. Recent tournament results can be found at

Date: Saturday, February, 23rd 2013
Cost: $25
Check-in: 9am @ Twenty Sided Store
Play Begins: 10am @ Bird River Studios (across the street)

Sign up for this event online:

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Posted: February 14th, 2013 | Tagged: Magic: the Gathering

Behind the Screen: Dealing with Death, Pt. 2

by Chris Wood

Last time, we took a look at Death in D&D, or more specifically, when Death runs rampant through your game. I talked about TPKs (total party killed) and I gave you some methods for giving your players a helping hand when they get in too deep. But as we all know, not every story has a happy ending. This week, we are going to talk about what happens when Death claims your players despite your best intentions (or non-intervention), and why letting your players die can be good for the game.

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Posted: January 30th, 2013 | Tagged: Column - Behind the Screen