Conspiracy Draft

Stoked for Conspiracy? So are we! We’ll be having as many Conspiracy events during June as we can fit in. Each draft will consist of two multiplayer games – typically 4 player free for all.

Watch the LoadingReadyRun video!


Fitting this into our already crowded schedule was tricky, but this is what we have come up with! Due to the limited amount of product that we have for this set, these events will have presignups.

Sign up now:

Friday, 6/6/14
3:00pm, 32 player limit
7:30pm, 16 player limit

Saturday, 6/7/14
12:30pm, 16 player limit
4:00pm, 16 player limit
7:30pm, 16 player limit

Tuesday, 6/10/14
7:30pm, 16 player limit

Friday, 6/13/14
3:00pm, 16 player limit

Sunday, 6/15/14
12:00pm (noon), 16 player limit

Tuesday, 6/17/14
7:30pm, 8 player limit

Friday, 6/20/14
3:00pm, 16 player limit

Tuesday, 6/24/14
7:30pm, 8 player limit

Sunday, 6/29/14
12:00pm (noon), 32 player limit

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Posted: May 30th, 2014 | Tagged: Magic: the Gathering

Eternal League Week 4

Only one undefeated remained entering the final round of the Legacy tournament for a foil Stoneforge Mystic. Death and Taxes faced off against Miracles in the defacto finals. Angels, Jaces and basic lands were too much for the small band of tax collectors to handle. Congrats to Devin Reilly winning first place in Eternal League week 4’s event!

Devin Reilly: 4-1, Miracles

4 Sensei’s Diving Top
1 Snapcaster Mage
4 Brainstorm
4 Counterbalance
1 Detention Sphere
3 Entreat the Angels
4 Force of Will
4 Jace, the Mind Sculptor
1 Ponder
2 Spell Pierce
4 Swords to Plowshares
4 Terminus

4 Flooded Strand
4 Scalding Tarn
2 Arid Mesa
4 Island
2 Plains
1 Mountain
3 Tundra
1 Volcanic Island
1 Mystic Gate

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Posted: May 18th, 2014 | Tagged: Magic: the Gathering

D&D Encounters : Scourge of the Sword Coast


Fiendish Plots and Foul Creatures Ahead!
Ghosts of Dragonspear Castle chronicled the efforts of the Red Wizards to unlock the power of elemental nodes located in an abandoned temple dedicated to the Princes of Elemental Evil. A gate to the Nine Hells lay open for some time, spewing devils and smoke. The heroes who closed the gate could not know it then, but amid the chaos of battle, another threat emerged.

Now, savage humanoids are raiding the countryside around Daggerford, causing victims of their attacks to seek out the shelter of the town. Stressed from the weight of the refugees, it’s up to a brave group of adventurers to end the raids and free Daggerford from its plight.
( Wizards of the Coast)

Check out Twenty Sided Store’s Adventure Journal
Written by Ken Breese (aka Berling’s Beard)
in the voice of Kelson Darktreader.

and… thanks to Team DM!

The Sundering
Launch Session 1
Session 2
Session 3
Session 4
Session 5
Session 6
Session 7
Session 8
Session 9
Session 10
Session 11
Session 12
Session 13

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Posted: May 14th, 2014 | Tagged: Dungeons and Dragons

Eternal League Week 3

This week’s Eternal League saw a complete absence of Affinity at the top tables in stark contrast to last month’s event. Birthing Pod decks completely dominated and the best performing decks were green, one way or another.

Congrats to Vasu for winning this week’s big prize, a foil Future Sight Tarmogoyf!

Vasu Balakrishnan: 5-0, Naya Pod

2 Kiki-Jiki, Mirror Breaker
1 Zealous Conscripts
3 Restoration Angel
1 Murderous Redcap
1 Linvala, Keeper of Silence
1 Glen-Elendra, Archmage
3 Kitchen Finks
1 Deceiver Exarch
1 Vendilion Clique
1 Eternal Witness
3 Wall of Roots
2 Voice of Resurgence
1 Scavenging Ooze
1 Qasali Pridemage
1 Spellskite
4 Birds of Paradise
3 Noble Hierarch

3 Chord of Calling
4 Birthing Pod

1 Hallowed Fountain
1 Steam Vents
1 Stomping Ground
1 Sacred Foundry
1 Breeding Pool
1 Temple Garden
1 Forest
1 Plains
2 Fire-Lit Thicket
2 Gavony Township
4 Grove of the Burnwillows
4 Misty Rainforest
3 Arid Mesa

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Posted: May 11th, 2014 | Tagged: Magic: the Gathering

Behind the Screen : Where is the Magic

by Leo Jenicek
Ventor Goblinbane swung his battle-axe, turning his foes into small chunks of meat. Farn, (known in some quarters as Farrn the Nimble Fingers) appeared unseen at the side of the demon worshiping priest and slid a dagger between his ribs.
“Javer, some magic would be helpful about now!” shouted Goblinbane.
The mage summoned a spark of fire in her palm that she rapidly swirled into a sphere of green flame.
“Since these fools love demons so much, I’ll send them to hell,” Javer said with a smile.
“Wait!” cried Farn, “use Evard’s Black Tentacles on the cultists, that way they will have to save versus dex or take three dee six damage and be restrained!”
Goblinbane grunted his agreement and added, “that way they should save at disadvantage against your fireball.”
Farn’s eyes lit up and excitedly blurted, “use a higher spell slot so you do extra damage!”
“Sure,” said Javer, “we should be getting a long rest after this so no point on holding back.”

The example I just posited has happened, or some variation thereof, at countless tables. I know I’ve seen it. I’ve been a part of it. On one level, its good teamwork, using the resources at your disposal for maximum effect. Nothing wrong with that.

What has happened to magic in D&D? I know it’s still there; people play Mages and other spell casters, magic items are discovered and used, potions are drunk and scrolls read. All of those things are an intrinsic part of the game and yet…
We’ve lost something. The Magic of Magic, Magic is by its very nature is mysterious, dangerous, and unpredictable. Those who traffic in the arcane arts are, correspondingly, mysterious, dangerous, and unpredictable.

Many players know the rules chapter and verse; they know what their characters can and can’t do and the limits of each class. And that’s a good thing, nothing slows down play at a table more than arguing about rules or looking through a book.

However, spells are more than ammo in a gun. Everyone should be a little afraid of a wizard. What does he or she know? Can they turn you into a toad with a look? Have they made wild, unholy pacts with unknowable beings of great power? Just what can they do? It is possible to layer game knowledge with a sense of theatricality. A mage is a bit of a showman, hard not to be when you can transform your foes to stone.

Now I’m not suggesting reworking the mechanics of D&D, that’s a rabbit hole I don’t care to go down, but what I am suggesting is shifting they way we look at magic in the game.

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Posted: May 7th, 2014 | Tagged: Column - Behind the Screen