Twenty Sided Store

A retail store and premier event organizer in Williamsburg Brooklyn that focuses on high quality Board Games, Role Playing Games, and Magic: The Gathering.

New Games

VivaJava: the Coffee Game | dice vs. board game

Develop the perfect blend with VivaJava: the Coffee Game. Hire interns, get grants to research the different types of beans available, and develop the flavor to create a world renown roast. Will you form alliances with other entrepreneurs or pave the path to success on your own!

The Dice Game offers a quick 30 minute game for 1 - 4 players. It incorporates dice and coasters which streamline the choices speeding up the game. It also has options for solo play.

If you like a game with more depth, that still incorporates the social play aspects, the Board Game is for you. It plays in a little over an hour and can accommodate up to 8 players.

Kobold Guide to Dungeon Mastering

Kobold Guide to Dungeon Mastering is a great tool for the novice and experienced Dungeon Master. It comes complete with over twenty essays by some of my favorite Dungeon Masters, including Brooklyn local - Stefan Pokorny. It covers everything from how to make players shine, dealing with TPKs (Total Party Kills), and even tips for long time Dungeon Masters!

Numenera Starter Set

Yes! I have been waiting to get this in! The Numenera Starter Set comes complete with a poster map and an adventure set in the Ninth World. It has 5 pre-generated characters and a set of dice. It even includes XP cards and GM intrusion cards - a Dungeon Master necessity when running the Cypher System. There is even a rules cheat sheet to get you off and running! I can’t wait to run this adventure! I hope you all enjoy it as much as I do.

The Big Book of Madness

Welcome to Wizarding School! It is your first year. Your professors gave you one warning, and of course your curiosity got the best of you. You and your friends snuck into the library searching for off limit spell books hoping to learn something more powerful than conjuring a flickering flame at the tips of your fingers. You stumbled across The Big Book of Madness and as soon as you opened it you let dozens of dreadful creatures out. You must now all work together to turn all the pages of the book and defeat the terrible monsters you just freed.
The Big Book of Madness is a wonderful cooperative game for 2-5 players and takes about an hour to play.

Back In Stock

Scythe Expansions

Scythe is the latest game from Stonemaier Games. It has been so well received that it has been hard to keep this game in stock. These expansions will go quick, so get your copy while supplies last! Invaders from Afar adds two new factions, Albion and Togawa. It also provides the ability to play with up to 6 - 7 players. These new factions come complete with player mats and minis and offer distinct styles of conquering.

The Board Extension slides next to the back side of the standard game board, creating a complete board with 70% bigger hexes (the content is the same). All units and resources in Scythe are kept on the board, so the larger hexes provide more space. The standard game board is 624x818mm, and it grows to 818x939mm with this extension.

Scythe Custom Metal Coins are designed specifically for Scythe by artist Jakub Rozalski. The 80 coins include denominations of $1, $3, $5, $10, and $20.

King of Tokyo / New York Expansions

When you get together a publisher known for easy to learn robust games, like Iello, and one of the greatest game designers of all time, Richard Garfeild, outcomes King of Tokyo and King of New York.
Power Up! Tokyo with all new Evolution cards. These cards allow your monster to evolve, like giving Gigazaur’s Tail Sweep the ability to change one die to a 1 or 2 each turn. It also includes a new monster - Pandakai, a giant panda bear!

Power Up! New York allows you to mix monsters to compete for supremacy over Tokyo. Like Tokyo, New York also introduces new Evolution cards and a new challenger joins the fray - Mega Shark!

Halloween Tokyo comes with six orange & black dice, new Evolution cards, Power cards, and all new Costume cards, plus an exclusive promo card for King of New York. Costumes can be worn by monsters to give them powerful effects, but beware, any monster can rip your costume off with a roll of three claws. If all of this wasn’t awesome enough, Halloween Tokyo also introduces 2 new monsters - Pumpkin Jack and Boogey Woogey!

Join us for this month's SPOTLIGHT Saturday May 20th at 1pm - 5pm!

Rise of the Dungeon Master

Book Signing
Written by David Kushner and illustrated by Koren Shadmi, RISE OF THE DUNGEON MASTER tells the story of Gary Gygax and the creation of Dungeons & Dragons in comic book form. Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Based on David Kushner’s 2008 Wired profile of Gary Gygax and exclusive interviews with both Gygax and co-creator Dave Arneson before they died, RISE OF THE DUNGEON MASTER is the remarkable story of one of the most influential games ever created.

Dungeons & Dragons

Play an original Gary Gygax D&D Adventure - Tomb of Horrors.
Twenty Sided Store Dungeon Master Chris Wood has prepared a gauntlet style adventure that is beginner friendly and novice approved!

Meet The Creators!

David Kushner is an award-winning journalist and author of many books, including three on gaming: Masters of Doom, Jonny Magic and the Card Shark Kids, and Jacked: The Outlaw Story of Grand Theft Auto. A contributing editor of Rolling Stone and the 2016 Ferris Professor of Journalism at Princeton University, Kushner has written for GQ, the New Yorker, the New York Times, and elsewhere. Rise of the Dungeon Master is based on his 2008 Wired profile of Gary Gygax and extensive interviews with both Gygax and Dave Arneson—Dungeons & Dragons’ co-creators—before they died.

Koren Shadmi is an American Israeli cartoonist and illustrator. His graphic novels have been published internationally, and include In the Flesh, The Abaddon, Mike’s Place, and Love Addict: Confessions of a Serial Dater. His work has appeared in the New York Times, Wall Street Journal, Mother Jones, Village Voice, Playboy, Washington Post, Wired, and elsewhere. Koren’s work has won several awards at the Society of Illustrators. He teaches illustration at the School of Visual Arts in New York.

Find Dave & Koren on Twitter: @davidkushner @KorenShadmi

Check out the Rolling Stone, Interview and Feature, 5/11

RSVP Now!
Book Signing, Drinks & Snacks, D&D!

This week on Tune In Today, we've got a selection of big games funded by Kickstarter, as well as the return of some old favorites. So strap in, because we're starting right away with a doozy.

NEW GAMES

In the Name of Odin

By the Hammer of Thor! In the Name of Odin, the Jarl has passed with no heir, and as an ambitious Viking, you eye the throne for yourself. In order to earn the favor of Odin and become the new Jarl, you'll need to earn fame by going on raids and recruiting Viking heroes to your side. At its heart, this set-collecting game promises to be fast, full of strategy, and have you reaching for the nearest flagon when its all over.

Vast: The Crystal Caverns

Ever since Bilbo met Smaug, fantasy has had no shortage of slumbering dragons and immense treasure hordes to steal. But in Vast: the Crystal Caverns, you don't just play as the stalwart hero looking to slay the beast; you can also play as the dragon. Or the goblin hordes that live in the cave. Or the cave itself! There are many ways to play, and in the end, there can be only one winner.

Via Nebula

Okay, so imagine you're playing a game of Catan, but the board is covered in Fog of War, and in order to win, you have to clear a path through the mists and gather the resources needed to build buildings across the map. Sounds like fun! Via Nebula is a mash-up of resource management (like Catan), kingdom building (like Lords of Waterdeep), and board strategy (like Mage Knight) that can be played in an hour and is easy to get into.

BACK IN STOCK

Captain Sonar

I saw a demo of Captain Sonar during our last Board Game Social, and I was impressed by just the board! It takes the concept of Battleship and makes it into a team game. Players take on the different roles in two submarines as they stalk each other in a game where you're never quite sure if you're the cat, or the mouse.

The Networks

Returning to the airwaves is khttp://networksgame.tv/, a game about calculated risks and rewards in the cutthroat world of television programming. Made by local designer Gil Hova, it's a game that is definitely ready for prime-time.

The Resistance Expansions

I've played a few games of The Resistance, and come to one conclusion: that I'm a terrible liar. But if you've played more games than me and are looking to add something extra to your play, The Resistance offers three different expansions: Hidden Agenda, The Plot Thickens, and Hostile Intent. Each of these expansions comes with three modules offering different ways to betray your friends. Good luck!

It seems like just yesterday and a lifetime of memories since we opened our doors. We've had celebrities, independent game designers, dedicated game masters, loyal staff, and a relentless community make Twenty Sided Store what it is today. We are proud to have successfully built a haven that feels like home to so many people and continues to bring humanity together. Thanks for the past six years! - Lauren & Luis

TUNE IN TODAY

New Games

MTG Duel Deck: Mind vs. Might

The new Magic the Gathering Duel Deck attempts to answer an age-old question: which is better? Wits and Cunning or Brute Strength? Choose your side and dominate the battlefield with barbarian hordes or clever instants and sorceries. Also, Storm is back!!!

Munchkin X-Men

Welcome to Xavier's School for Gifted Youngsters! Players work their way to the top of the class by allying with famous mutants like Storm, Cyclops, and Wolverine, joining powerful X-Affiliations, and taking on foes like Sabertooth, Mystique, and Magneto. Climb from Level 1 to Level 10 (it is still Munchkin, after all) and become the next savior of mutantkind!

Smash Up: What Were We Thinking?

For the tenth expansion of Smash Up, AEG decided to get... weird. Four new factions come in the box: Teddybears, Grandmas, Rockstars, and Explorers, oh my!

D&D: Tales from the Yawning Portal

Step up to the bar and hear a story of far-away lands and deadly perils. Tales from the Yawning Portal features adaptations of seven classic D&D dungeons updated to 5th Edition. Whether your an old-school gamer looking to re-live past glory or visiting for the first time, there's always a seat for you at the Yawning Portal. (And yes, it has Tomb of Horrors, and that makes me very happy.)

Designers and Dragons: The '70s

Speaking of classic D&D, this awesome book by Shannon Appelcine chronicles the history of the game companies and designers credited with creating the role-playing game as we know it today. Learn the backstory behind TSR, Chaosium, GDW and many more, and see how the RPG grew from a wargaming off-shoot to the most prominent game genres in the industry. A must-have for any game historian or gamer interested in the old-school.

Netrunner Data Pack: Station One

The second in the Red Sand cycle continues the story of Corps vs. Runners on the red planet, Mars. With resources dwindling, both Runners and Corporations will have to do more with less, and contend with with powerful Clans, whose loyalty can be very fickle at times.

King of Tokyo/New York Monster Pack: Cthulhu

You knew this was coming, but iELLO couldn't release it until the stars were right. The first in a series of Monster Pack expansions to the King of... line brings the Old One of Note into your game, complete with evolutions (if you have the Power Up expansion), cultists, and ways to drive the other monsters insane.

Back in Stock

The Bloody Inn

Welcome back to the Bloody Inn, where times are tough and you'll get rich over your guests' dead bodies. Careful planning and ruthless ambition are what you'll need to stay wealthy and avoid prison.

Jim Henson's Labyrinth

This game has been out of print for a while, but it's finally back. I'm still really impressed by the quality of the minis and the design of the labyrinth itself. Perfect if you're a fan of the movie, or want to live out those Bowie fantasies.

Unpainted D&D Minis

With the new D&D book out, there's no better time to get some minis for the start of a new campaign! We just got a huge restock of Reaper Bones and the excellent new line of unpainted minis from WizKids. Both are pre-primed, ready for custom painting, and perfect for your next tabletop encounter.

I enjoy attending gaming conventions, I always return home brimming with ideas and thoughts about new games, new game mechanics and new ways to adapt familiar rules systems. This year’s Dreamation, a wonderful little gaming convention in Morristown, NJ, was no different. I had the opportunity to play some excellent games, and I even ran sessions of Numenera, and Monster of the Week (which are available at Twenty Sided, and I highly recommend them!). I also had a unique opportunity to run a freeform Live Action Roleplaying Game (LARP) by Emily Care Boss called In the Arms of the Pack.

Running a LARP was a big deal for me, because it was my first! For those unfamiliar with the genre, in a freeform LARP the Game Master (DM) usually has absolutely no preset plan. This is in contrast to traditional models of tabletop roleplaying games (RPGs), where the assumption is that the DM creates a detailed world and meticulously crafted adventure for players to react and respond to.

So, I walked into the convention room, set up the scenario, and let the players go hog-wild. Occasionally I would nudge the action, whisper suggestions to heighten drama, and frame new scenes. As DM, I had little say in the narrative flow, and the story was driven entirely by the players.

When I got back to the table I decided to test out this technique of freeform LARP with Monster of the Week. I sketched out the barest hint of a setting, painted in a main villain, and slathered on some Non-Player Characters (NPCs) in broad strokes. Details were added when and where the players needed them, often in conversation. One player needed a fancy Faculty House because they made a character who’s a visiting scholar... BAM, done. Another needed a side-mission that their cult assigned to them... What do you know, the nearby museum has some mystical coins that are ripe for…err…acquiring…

You may argue that this only works in rules-lite games, or games in non-convention settings. However, even in games like Numenera - which one might argue is all about players discovering truths about the weird world whose secrets only the DM knows - there is room to modify your game depending on what the players want. In fact, I would argue that this is the most important part of the DM’s job!

For example, when I ran a game of Numenera at the Dreamation Convention, I created an adventure about exploring a village that was built vertically upon a massive Stone Head emerging from the cliff side. I had NPCs, encounters, and locations all planned out. I planned for there to be two big fights, they would occur in a certain order, blah blah... but of course the players wanted to do all kinds of things I had not planned for. They loved the NPC kids I introduced and spent a considerable amount of time wanting to play make-believe with them, instead of exploring an underwater ruin and where I was staging the main fight. In fact, what the players found particularly fun was describing precisely how each of their characters plunged, dove, fell into, or otherwise entered the water that contained aforementioned ruin!

The water-entering descriptions were actually pretty compelling and humorous! It was an absolute blast and the players clearly LOVED interacting with the weird world of Numenera. I made a point to observe what they enjoyed about the game and made adjustments on the fly. For them, trading jibes with the mutant mayor trumped trading blows with dimension-hopping aliens. I cut the first fight short, and changed the location of the main fight into a weird puzzle room because that’s the direction the players took the narrative.

Whatever system you are running, be it super rules-lite or insanely crunchy, it is important to go with the flow. Let yourself be driven by the currents the players create, even if you’ve detailed a course for them, even if it means killing your darlings. It’ll be more fun for them, and probably more fun for you too! Remember the Game Master is a player at the table as well and all roleplaying games are collaborative storytelling experiences at heart.