Twenty Sided Store

A retail store and premier event organizer in Williamsburg Brooklyn that focuses on high quality Board Games, Role Playing Games, and Magic: The Gathering.


Annual Holiday Game Designer Spotlight 2017

Game Designer Spotlight Join us for our Annual Holiday Game Designer Spotlight 2017!

We have an amazing line up! RSVP here.

SAT 12/16
1:00pm - 3:30pm
  • BattleMat
  • Complicated Board Game the Card Game
  • Wordsy
3:30pm - 6:00pm
  • Damned Card Game
  • Magnets: The Game
  • Schmovie & Spank the Yeti
  • The Metagame

1:00pm - 3:30pm



BattleMat is a personal training program that uses fantasy card game strategies and lore to guide your fitness journey! BattleMat is designed to be played alone in the comfort of your home or at your local gym (Solo Mode); or with a friend in a competitive game (BattleMode) where you can play modifications to alter and challenge your opponent's workout and score.

Use #BattleMatFitness on all social sites to join the conversation or go to to join the community.

Complicated Board Game the Card Game

Complicated Board Game the Card Game

​Complicated Board Game the Card Game is a simple card game about playing complicated board games. Try to best your friends as you place pieces, discover new rules, change the board, and occasionally realize you're playing an entirely different kind of game.
@offcutgames, offcut games, N/A



Wordsy is a game of longer words! Over the seven rounds of the game, you are trying to find the single best word on the board. Unlike other word games, you don’t need all the letters in your word to be available, but you’ll want to use as many as you can. So go ahead and use those really long words; they may just pay off here!

Follow Wordsy on Twitter, Instagram, and Facebook

3:30pm - 6:00pm

Damned Card Game

Damned the Card Game

Damned is a deliciously sick party game where friends challenge each other with utter foolery! This is a game for people who believe a good time must be built on a solid foundation of Alcohol, money, inappropriateness, and Shenanigans!

Follow Damned the Card Game on Facebook and Instagram

Magnets: The Game

Magnets The Game

It's The Marbles of the 21 st century. A tabletop tossing game of magnetic mayhem.

Use #MagnetsTheGame on all social sites to join the conversation.

Schmovie & Spank the Yeti

Schmovie and Spank the Yeti

Schmovie: The Hilarious Game of Made-Up Movies Win trophies for making up funny movie titles in this laugh-out-loud game that's fun for the whole family! What would you call an ACTION FILM about a MUTANT SANDWICH? Titles can be parodies of actual movies, like “Beauty and the Beef” or “Toastbusters”. Or they can be completely made up, like “Attack of the Two-Toed Tuna”! No movie trivia... just creativity and humor! For ages 8+/Family.

Follow on Twitter, Facebook, and Instagram

Spank the Yeti: The Party Game of Questionable Decisions Would you naked cuddle a robot who just wants to feel real feelings, eat the dingleberries of a coked-out unicorn, and joust Wonder Woman? Or maybe you'd naked cuddle Wonder Woman, joust the unicorn, and snack on the robot's dingleberries? Each round, one player pairs up three Action Cards with three Object Cards, and the other players try to predict his/her answers. You don’t really know your friends until you know whose dingleberries they'd eat. For ages 17+/Adult.

Follow on Twitter, Facebook, and Instagram

The Metagame

The Metagame

The Metagame is a fun party game about sharing opinions on the most important debates of our time, like "which feels more like first love: The Mona Lisa or the Big Mac?" The Metagame includes culture cards that feature media, art, fashion and entertainment, and opinion cards that prompt lively chatter and lots of laughter.

The Metagame is more than one game—it includes six unique games. Some of the games get you talking. Others are about thinking fast. Some games are strategic and others are just plain silly.

Follow on Twitter, Facebook and Instagram

D&D Live Game w/ Arcane Library

D&D Live Game Poster

SAT 12/9 @ 6:00pm – 9:00pm

Purchase Tickets & Donate Now!

Join us for a live D&D game of epic proportions as an all-girl cast takes their brave group of 20th level characters into the dreaded Fires of Iskh.

Led by DM Kelsey Dionne, founder of The Arcane Library, our intrepid heroes are played by Lauren Bilanko (Twenty Sided Store), Liza Cortright, Marcy Harris, Samantha Cooper, & Joy Hill.

All attendees will receive:

• 10% discount on purchases at Twenty Sided Store during the event!

• Limited edition Red Dragon Monster Card by Arcane Library

Everyone who donates will receive:

• A FREE PDF of the adventure Fires of Iskh by The Arcane Library.

All proceeds of this show will go to the Extra Life Foundation in partnership with Children’s Miracle Network Hospitals. So let’s defeat childhood illness (and an Ancient Red Dragon) together!

Purchase Tickets & Donate Now!

1st Annual Scavenger Hunt 2017

Twenty Sided Scavenger Hunt 2017

Dragons Will Prevail

Long lost to legend and hearsay, the fire of the Dragons of the world have all sputtered out. You and your friends have heard a tale convincing enough to lead you to believe that there was once, actual living breathing, Dragons.

Unfold the Mystery of the Dragons!

Teams will find clues and complete challenges. Points will be tallied, winners will be awarded, and there will be an after party.

Gather Your Team!

Team Size : 3 - 5 people
*All participants must be 21+

$30 per person

Sweet Prizes!

Participating Local Businesses:

Bedford Cheese Shop
Brick Theater
Brooklyn Charm
Crest Hardware & Garden Center
Desert Island Comics
Full Circle Bar
Geek Forest
Ghost Robot
KCDC Skate Shop
Lodge Resturant
NiteHawk Cinema / Low Res Bar
Pete's Print Shop
Quimby's Bookstore
Taco Chulo

Spotlight | Rise of the Dungeon Master

Join us for this month's SPOTLIGHT Saturday May 20th at 1pm - 5pm!

Rise of the Dungeon Master

Book Signing
Written by David Kushner and illustrated by Koren Shadmi, RISE OF THE DUNGEON MASTER tells the story of Gary Gygax and the creation of Dungeons & Dragons in comic book form. Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Based on David Kushner’s 2008 Wired profile of Gary Gygax and exclusive interviews with both Gygax and co-creator Dave Arneson before they died, RISE OF THE DUNGEON MASTER is the remarkable story of one of the most influential games ever created.

Dungeons & Dragons

Play an original Gary Gygax D&D Adventure - Tomb of Horrors.
Twenty Sided Store Dungeon Master Chris Wood has prepared a gauntlet style adventure that is beginner friendly and novice approved!

Meet The Creators!

David Kushner is an award-winning journalist and author of many books, including three on gaming: Masters of Doom, Jonny Magic and the Card Shark Kids, and Jacked: The Outlaw Story of Grand Theft Auto. A contributing editor of Rolling Stone and the 2016 Ferris Professor of Journalism at Princeton University, Kushner has written for GQ, the New Yorker, the New York Times, and elsewhere. Rise of the Dungeon Master is based on his 2008 Wired profile of Gary Gygax and extensive interviews with both Gygax and Dave Arneson—Dungeons & Dragons’ co-creators—before they died.

Koren Shadmi is an American Israeli cartoonist and illustrator. His graphic novels have been published internationally, and include In the Flesh, The Abaddon, Mike’s Place, and Love Addict: Confessions of a Serial Dater. His work has appeared in the New York Times, Wall Street Journal, Mother Jones, Village Voice, Playboy, Washington Post, Wired, and elsewhere. Koren’s work has won several awards at the Society of Illustrators. He teaches illustration at the School of Visual Arts in New York.

Find Dave & Koren on Twitter: @davidkushner @KorenShadmi

Check out the Rolling Stone, Interview and Feature, 5/11

Book Signing, Drinks & Snacks, D&D!

Reacting to Your Players in a D&D Game

I enjoy attending gaming conventions, I always return home brimming with ideas and thoughts about new games, new game mechanics and new ways to adapt familiar rules systems. This year’s Dreamation, a wonderful little gaming convention in Morristown, NJ, was no different. I had the opportunity to play some excellent games, and I even ran sessions of Numenera, and Monster of the Week (which are available at Twenty Sided, and I highly recommend them!). I also had a unique opportunity to run a freeform Live Action Roleplaying Game (LARP) by Emily Care Boss called In the Arms of the Pack.

Running a LARP was a big deal for me, because it was my first! For those unfamiliar with the genre, in a freeform LARP the Game Master (DM) usually has absolutely no preset plan. This is in contrast to traditional models of tabletop roleplaying games (RPGs), where the assumption is that the DM creates a detailed world and meticulously crafted adventure for players to react and respond to.

So, I walked into the convention room, set up the scenario, and let the players go hog-wild. Occasionally I would nudge the action, whisper suggestions to heighten drama, and frame new scenes. As DM, I had little say in the narrative flow, and the story was driven entirely by the players.

When I got back to the table I decided to test out this technique of freeform LARP with Monster of the Week. I sketched out the barest hint of a setting, painted in a main villain, and slathered on some Non-Player Characters (NPCs) in broad strokes. Details were added when and where the players needed them, often in conversation. One player needed a fancy Faculty House because they made a character who’s a visiting scholar... BAM, done. Another needed a side-mission that their cult assigned to them... What do you know, the nearby museum has some mystical coins that are ripe for…err…acquiring…

You may argue that this only works in rules-lite games, or games in non-convention settings. However, even in games like Numenera - which one might argue is all about players discovering truths about the weird world whose secrets only the DM knows - there is room to modify your game depending on what the players want. In fact, I would argue that this is the most important part of the DM’s job!

For example, when I ran a game of Numenera at the Dreamation Convention, I created an adventure about exploring a village that was built vertically upon a massive Stone Head emerging from the cliff side. I had NPCs, encounters, and locations all planned out. I planned for there to be two big fights, they would occur in a certain order, blah blah... but of course the players wanted to do all kinds of things I had not planned for. They loved the NPC kids I introduced and spent a considerable amount of time wanting to play make-believe with them, instead of exploring an underwater ruin and where I was staging the main fight. In fact, what the players found particularly fun was describing precisely how each of their characters plunged, dove, fell into, or otherwise entered the water that contained aforementioned ruin!

The water-entering descriptions were actually pretty compelling and humorous! It was an absolute blast and the players clearly LOVED interacting with the weird world of Numenera. I made a point to observe what they enjoyed about the game and made adjustments on the fly. For them, trading jibes with the mutant mayor trumped trading blows with dimension-hopping aliens. I cut the first fight short, and changed the location of the main fight into a weird puzzle room because that’s the direction the players took the narrative.

Whatever system you are running, be it super rules-lite or insanely crunchy, it is important to go with the flow. Let yourself be driven by the currents the players create, even if you’ve detailed a course for them, even if it means killing your darlings. It’ll be more fun for them, and probably more fun for you too! Remember the Game Master is a player at the table as well and all roleplaying games are collaborative storytelling experiences at heart.