Twenty Sided Store

A retail store and premier event organizer in Williamsburg Brooklyn that focuses on high quality Board Games, Role Playing Games, and Magic: The Gathering.

Events

D&D | A Brief History of Ravenloft

D&D Curse of Strahd The night watch is a lonely job. All around you, your companions lie snug in their sleeping bags around a roaring fire. You, on the other hand, are fully awake and ready to guard against the dangers of the night. Or so you think. Your armor is heavy and cumbersome, and the wind has a way of finding the seams of your armor, shooting the chill straight to your bones. The fire your companions enjoy offers no comfort; it might as well be on the other side of the earth. The fatigue and cold threaten to drag you under, but the sounds keep you awake. The hooting of a far-off owl. Or is it an Owlbear? Is that wolf howling at the moon, or signaling to its pack the easy prey in your camp? Your eyes strain, trying to focus. It’s hard to see anything through the thick fog that has set in. All around you is a sense of foreboding malice, like two giant hands squeezing you between them.

You run back to the fire to wake your companions. But there is no fire. There are no companions left. There is just you, the night, and the fog.

D&D Curse of Strahd is the new hardcover adventure campaign from Wizards of the Coast. In celebration, we are taking a look back at one of the most influential stories in D&D history, and how it informed the making of D&D Fifth Edition, Curse of Strahd.

Join us in Celebration!

D&D Curse of Strahd Launch Event

TOMORROW FRI March 3rd @ 7pm - Sign Up Now!
The Mist calls to you.

D&D Ravenloft : brief history

A brief history of D&D Ravenloft

THE BEGINNING

In the early 1980s, Tracy Hickman encountered a vampire during one of his first games of Dungeons & Dragons. The encounter felt… off. He knew that the vampire was an option on a random encounters table, and such, it felt out of place in this dungeon.

“Where did you come from,” he thought, reminiscing about this event on the official D&D podcast.

“You’re a vampire, for cryin’ out loud! You should have an enormous castle and an entire setting built around you.” That random encounter led Hickman and his wife, Laura, to come up with their own vampire and a castle for him to lair in. The result was a game called Vampyr that the Hickmans would playtest with family and friends every year around Halloween. Vampyr would see print in October, 1983 as Dungeon Module I6: Ravenloft, after Tracy Hickman joined TSR.

Castle Ravenloft is a dungeon complex located in a village (or plane in the Multiverse) called, Barovia. Ravenloft, as it became known as, introduced new concepts that helped move the game beyond its roots. Hickman traded high-fantasy for Gothic horror, and wrote the first published D&D adventure to incorporate horror themes.

In addition to the thematic shift, Ravenloft had a modular story that changed every time it was played. The Dungeon Master set up several key elements of the story randomly before starting the game, or could do this in play through the fortune-teller Madam Eva.

New Tarokka Deck by Gale Force 9 - coming soon...

There is also the main antagonist, Strahd von Zarovich, himself. Strahd was not just some final boss that waited for the party in the last room of the dungeon - he had goals, and the means to achieve them. He could torment the party at any time he wanted, and always seemed to have the upper hand.

In fact, in the original module, there is a full page dedicated to Strahd and how to play him. Dungeon Masters were encouraged to run Strahd as expertly as the players ran their own characters. It was necessary for DMs to portray Strahd effectively. Strahd von Zarovich marked one of the first three-dimensional D&D villains. He wasn’t a cult leader, evil dragon, or a kill-crazy, blood-hungry vampire either. He had pathos, and a reason why he did the monstrous things he did. The entire adventure focused on the tragedy of Strahd von Zarovich and how his obsession cursed him forever.

Over 30 years after its publication, the Ravenloft setting is still highly regarded by D&D fans. Its uniqueness, captivating villain, and massive dungeon layout, combined with the modular story, made the classic Ravenloft adventure an iconic module that still sees play today as a Halloween tradition, and earns a spot on many best modules of all time lists. But when the tide turned from 1st Edition to 2nd Edition, TSR had more plans for Barovia and Count Strahd.

THE SETTING

When 2nd Edition AD&D came out in the 1990s, the D&D Multiverse exploded. Stories, like Hickman's, got expanded into fully fleshed world settings, giving players and DMs more flavorful choices for their campaigns.

Ravenloft become D&D’s de-facto horror setting. The mists of Ravenloft expanded throughout the multiverse, calling to the dark-hearted and whisking them away to another realm. Ravenloft became the Demiplane of Dread and was ruled by a particularly evil individual, a Darklord, that was under the sway of what the game calls the Dark Powers. These Dark Powers are abstract entities of evil and darkness that hold absolute power in Ravenloft. The Dark Ppowers corrupted minds and hearts, turning good people evil, and turning evil people - like Strahd von Zarovich - into monsters.

The Ravenloft campaign setting offered players a very different game from the core worlds of Greyhawk and the Forgotten Realms that were already well established at the time. Players were strangers in a strange land, beset on all sides by evil, out-matched and ill-equipped, and in danger of being turned into the very evil they fought. Players gravitated toward this type of game, making Ravenloft one of the most popular non-traditional D&D campaign settings to this day.

Ravenloft lasted all the way through 2nd Edition. When Wizards of the Coast acquired TSR and released 3rd Edition, active work on the campaign setting ceased. WotC licensed Ravenloft to White Wolf, makers of the World of Darkness RPG and Vampire: the Masquerade. White Wolf released a few rulebooks to update Ravenloft to 3rd Edition, but it took ten years for Wizards of the Coast to finally return to the Ravenloft setting with D&D Curse of Strahd.

D&D CURSE OF STRAHD

Chris Perkins, Dungeon Master to the Stars, brings back the classic Ravenloft setting to 5th Edition. D&D Curse of Strahd takes us back through the Mist into Barovia. The original authors, Tracy and Laura Hickman, where brought on as writers and added a wealth of depth to the setting that they wished they could’ve added - if only page-count and printing costs weren’t an issue back in the day.

D&D Curse of Strahd returns to the dark land of Barovia, surrounded by Mists. It is ruled by the evil Strahd von Zarovich from his Castle Ravenloft. D&D Curse of Strahd weaves the Count into the very fabric of the story so that every place, every person, and every thing connects back to him in some way. The land of Barovia is cursed, as Strahd himself is cursed, and the players will be cursed as well if they cannot escape.

The Raven

EVENTS...

D&D Curse of Strahd releases to premiere game stores (that’s us!) TOMORROW Friday, March 4th.

Grab your sword and shield, but don’t forget your holy symbol, and sign up to play!

To mark the occasion, Twenty Sided Store has put together a special Launch Event at 7pm to inspire the new campaign season. SIGN UP NOW!

Players who sign up for the event have a chance to pre-order D&D Curse of Strahd.

Coming Soon...

Death House Mini-Campaign Tuesday's @ 6pm - 10pm - 4 week mini-campaign, March 8 - March 29.

Stay Tuned to our EVENTS PAGE for more *D&D Curse of Strahd *Events this Season.

Until next time, happy gaming!

Geek and Sundry Game Night | Join Us!

Geek & Sundry If you’ve ever wanted to #playmoregames, we have a great opportunity coming up next week!

Twenty Sided Store is proud to host Geek & Sundry's Game Night.

Wednesday, March 2 @ 6pm - 10pm is Geek & Sundry Game Night! RSVP NOW!

Who is Geek and Sundry?

Geek and Sundry Shows

They are the folks behind Table Top, The Guild, Critical Role, and Titansgrave.

G&S Board Game Nights are a chance for stores and games designers to gather their local communities and play more games.

As a precursor to the upcoming annual TableTop Day, an all day board game festival, Geek & Sundry Game Night will spotlight a few fun games that can be played in an hour or less.

WITS AND WAGERS

A classic trivia game with a twist! In Wits and Wagers, you don't have to know all the answers, you just need to know who DOES.

Players write a numerical answer to trivia questions and place their answers in sequence on the table, lowest to highest. Players then bet on what they think the closest answer without going over is, Price is Right style. The game pays out based on the odds; the more people pick that answer, the less the House pays out. Whoever has the most money at the end of seven questions is the winner.

THREE CHEERS FOR THE MASTER

Three Cheers for the Master

This is a new game to me, but I love the concept.

Players are minions of an evil overlord that has nothing left to conquer and is feeling melancholy. Fearful of the Master, you try to organize your fellow minions into a cheerleader tower to make the Master happy. The game is played by placing minion cards on a three-tiered pyramid. Your character, the Foreminion, climbs up and down the pyramid to keep the other minions in place. But, the other minions are rowdy and every now and then, a big, hairy fight breaks out, causing some minions to die and the pyramid to collapse.

Whoever has the highest-scoring pyramid when the Master returns is the winner.

STEAM TIME

Steam Time

This is the biggest game being featured in G&S Game Night, and if you’ve played euro-games like Lords of Waterdeep or Ticket to Ride, it’ll feel very familiar.

Steam Time is a worker placement and economy game about time-traveling dirigibles visiting historic locations like Stonehenge or the pyramids to collect magical crystals. On each turn, players place their dirigibles on a space forward in time and collect the resource, such as gold, Esteem points, crystals, or upgrades to your ship. Once all the ships are placed, the board refreshes and a new monument to explore is added. A solid strategy is required to win, but the player is presented with so many options that they never feel like their turn is wasted.

After five rounds, whoever has the most esteem wins the game.

SIGN UP NOW

RSVP today to reserve your spot and be entered into the raffle to win great prizes sponsored by Geek & Sundry!

These games and more will be available for play and purchase next Wednesday night.

See you on March 2nd, and Happy Gaming!


You can follow along online with #GnSGameNight or @20sidedstore on Facebook, Twitter & Instagram.

Once Upon a Game | Fall of Magic

Fall of Magic

I want you to close your eyes and think about a tabletop roleplaying game. Just grab the first image that pops into your head. Got it? What did you see? A group of friends sitting around a table? A map dotted with minis, tokens, and dice? More snacks than a Super-Bowl party? The large rulebook filled with tables, charts, and enough minutia to make your tax accountant giddy? All True! Yet, this stigma that roleplaying games are “complex” has carried since the beginning.

Well, gentle reader, roleplaying games aren’t made like they used to. Leave your GM screen at home - you won’t need it. Over the next few weeks we will look into some of the best shared storytelling RPGs out there.

Today, I would like to talk about a game that we will be running this weekend. It was voted Kickstarter's Staff Pick - Fall of Magic.

FALL OF MAGIC

Fall of Magic is a game about pure improvisation and storytelling with little to no “game” going on. Players inhabit the roles of travelers with the Magus, a mystical being leading the players on a journey through a fantasy world to Umbra to prevent the end of magic.

Unique to other games, Fall of Magic utilizes a designated play area, a scroll with a map of your journey on it. Players place markers for themselves and the Magus, representing where they are, and move them throughout the course of the game, building their characters up as they go along.

On their turns, players move to a new location on the map and select a scene. Each scene has a “story prompt” listed underneath it, something that must be introduced to the narrative during your turn. Some story prompts add new information to your character, others change your character in unforeseen ways, and some give you a choice.

The players improvise their scenes from the perspective of their characters, although everyone is allowed to contribute to the story. Instead of moving themselves, players can elect to move the Magus further along the map, and describe a scene from the Magus’ point of view.

The open-ended nature of the story prompts allow for players to expand beyond the typical fantasy tropes and create a collaborative story that is uniquely their own.

The best part is, if you want to try Fall of Magic, Miguel Zapico is running it this Sunday at Twenty Sided Store. Sign Up Now!

Happy Gaming!

Oath of the Gatewatch Launch Weekend

Saturday 1/23 - Sunday 1/24

We are doing three events this weekend:

  • Saturday 11am - Sealed SIGN UP!
  • Saturday 5pm - Two-Headed Giant Sealed SIGN UP
  • Sunday ALL DAY - On demand drafts (SIGN UP IN STORE ONLY)

Sealed

We're kicking off at 11am with a sealed event. Each player receives 4 Oath of the Gatewatch and 2 Battle for Zendikar boosters. With those packs you build a minimum 40 card deck.

Details

Date: Saturday, 1/23
Start: 11am
Format: OGW / BFZ Sealed
Rounds: 4 rounds of Swiss
Entry: $29.99 per player

Prize Support

4-0: 8 packs
3-1: 4 packs
2-2: 2 packs
< 2 match wins: 1 pack

Two-Headed Giant Sealed

Oath of the Gatewatch has Two-Headed Giant Sealed in mind! We're doing a three round team event. Seating will be extremely limited. Make sure to sign up early!

Details

Date: Saturday, 1/23
Start: 5pm
Format: OGW / BFZ Two-Headed Giant Sealed
Rounds: 3 rounds of Swiss
Entry: $29.99 per player

Prize Support (per team)

3-0: 8 packs
2-1: 4 packs
< 2 match wins: 2 packs

Draft Day

Stoked for the new set? Want to crack some packs?! We've got you covered!

We've never done anything like this before, and we're excited to offer it! We'll be able to fire off a ton of drafts, with each event being single elimination - and at a lower price than normal.

Win just one match, and you'll win a prize pack! Win 2 for 2 packs, win the draft get 4 packs.

Your prize packs can also pay with prize packs! Packs earned this day can be used towards events on Draft Day ($3 off per prize pack).

Details

Date: Sunday, 1/24
Start: Noon
Format: OGW / BFZ Draft
Rounds: 3 rounds, Single Elimination
Entry: $12

Prize Support

3-0: 4 packs
2-0-1: 3 packs
2-1: 2 packs
1-1: 1 pack

Tune In Today

Tune In Today

Holiday Bazaar 2015

Holiday SALE

All week take advantage of these great deals!

  • Spend $50, get 15% off an item
  • Spend $100, get 25% off an item
  • Spend $150, get 50% off an item

    Free Gift Wrapping, and much more...

Game Designer Spotlight

Saturday 12/19


12pm - 3pm

New York 1901, Longhorn, Battle Sheep

Renaud Renvoye
Brand New strategy games by Blue Orange Games.

Moby Dick, or, The Card Game

Mark Perloff
Moby Dick, or, The Card Game is a dynamic and action-packed card game for 2-4 players, lovingly adapted from Herman Melville’s classic novel. Experience the wonders and terrors of 19th century whaling and interact with some of the greatest characters in American literature in a game that's easy to learn but fathoms deep.
Assemble your crew, hunt whales and try to survive the final chase for the White Whale!

Space Cadets: Away Missions

Dan Raspler
Space Cadets: Away Missions is a cooperative, scenario-based, tactical action game for 1-6 players, set in the Golden Age of science fiction. In this game, players take on the roles of adventurous human spacemen who explore UFOs, acquire Alien technology and fight hostile extraterrestrials.

3pm - 6pm

Castle Assault

Tj Dunbar
Castle Assault is a battle card game for 1 or 2 Players that plays in 30 Mins.
Deck crafting, Card Moving, Tower Defense Fun!

Mouse Guard: Swords & Strongholds

Luke Crane
Mouse Guard: Swords & Strongholds is a two player game of mouse strategy.

Schmovie

Sara Farber
Schmovie: The Hilarious Game of Made-Up Movies!


6pm - 9pm

GhostPirates, Heart Catcher, Backstory Cards

Tim Rodriguez
Ghost Pirates is a game of ship to ship tactical action for 2 scurvy players. Send your crew on offense sorties to your opponents ship, and keep a few behind to defend the captain while you try to make your opponent's captain walk their own plank!

Heartcatcher is a two-player, casual-competitive card game. Your goal is to catch as many hearts as you can - but watch out for the tricky effects of the Secrets!

Backstory Cards is a RPG accessory/writer's toolkit set of questions that blends your characters and setting concept into an intriguing set of relationships and history. It’s tailor-made for games where the player-characters already know each other—from fantasy adventurers to star marines, from supernatural beings who share the same city to global-hopping troubleshooters.

D&D x ToddJames x Mishka Launch Event

Sunday 12/20
Join Twenty Sided and Tripleclix for a launch party celebrating a collaboration between Dungeons & Dragons, Todd James, and Mishka.

12pm - 5pm
Survive the D&D gauntlet for sweet prizes and swag!

6pm - 9pm
Stick around for a 2-hour live D&D celebrity game with Todd James and special guests run by Dungeon Master, Lauren Bilanko.


D&D x Todd James x Mishka


Board Game Social - Game Nights

6pm - 9pm
Fri 12/18 - Party, Liar, Deception Games
Mon 12/22 - Nostalgia, Family Games
Tue 12/23 - Sci-fi Horror Games
Wed 12/23 - Resource Management, Euro Games
Thru 12/24 - Brain Teasers & Cooperative Games


New & Back In Stock Games

Blood Rage - This game of Viking conquest combines drafting mechanics with a miniatures-based tactical game. At the beginning of each of three Ages, players draft the blessings of the Norse Gods as they pillage lands and win and die in glorious battle to secure their space in Valhalla in the face of the impending doom of Ragnarok.

Dice City - A resource-management game where the locations in your city give you abilities each turn. But here's the catch: rather than playing the cards, each card is matched to the face of a die, and activates on that die roll. As you build your city, the faces of the dice change, making each turn different from the last. Flick 'em Up - Play as either an outlaw or the sheriff, and raid or protect the city. A physical game, where you flick wooden tiles to rob banks, free prisoners, and attack innocent bystanders. Or, you try to stop the outlaw and their band of wooden rebels from destroying your carefully-built town.

Diamonsters - The newest offering from the designer of Machi Koro, Masao Suganuma, Diamonsters brings the aesthetic of the hit city building game to a game about diamond-hungry monsters. Players must bluff and guess their way to playing the largest monsters available, without playing the same monster as their opponents, in order to collect three matching monsters or eat five diamonds to win.

Munchkin Treasure Hunt - All the Munchkin fun in a family-friendly package, Munchkin Treasure Hunt has the players roaming the dungeon board, fending off monsters with protective treasures and collecting as much gold as possible before those treasures run out.

Catacombs - Half Action RPG, Half Dexterity Game, Catacombs is a dungeon dive board game where the players must flick wooden discs and use their characters' special abilities to defeat monsters, collect loot, and delve deeper into the catacombs.