Twenty Sided Store

A retail store and premier event organizer in Williamsburg Brooklyn that focuses on high quality Board Games, Role Playing Games, and Magic: The Gathering.

Tune In Today

Tune in Today : New Games to Ring in the New Year

Suffering from Holiday hangover? Need a vacation from an exhausting vacation? Take it easy with brand new board games and RPGs. And if you've got some extra holiday scratch from Grandma burning a hole in your pocket, what better way to use it than on some brand new games? Check out our newest releases and snag them up before the deathly chill of February sets in.

Brand New
Indie RPGs

Insert Picture of Dungeon Morph Dice, Downfall RPG, Lazer Kittens RPG, and The Sprawl RPG

While everyone loves the big-name roleplaying games like Dungeons & Dragons, Numenera, and Pathfinder, some of the best, most innovative gaming is coming from the indie realms. And we've got three great, new indie RPGs worth paying attention to. Check out Downfall, a storytelling game about the brilliant collapse of society, Lazer Kittens a game where kittens grow up and learn to use their lazer powers, and The Sprawl a gritty, mission-based action RPG about cyberpunks. Want to build RPG locations on the fly? Then check out the Dungeon Morph Dice Sets, where a roll of a handful of map-image-imprinted dice will have your adventurers heading into a new town in no time.

Art of Atari

Insert Image of Art of Atari Coffee Table Book

This beautiful centerpiece book will look great on any gamer coffee table. Featuring the lush, bold box art from the history of Atari video game covers, Art of Atari is perfect for anyone who remembers the good old, shag-carpet, wood-panel days.

Mad Libs: The Game

Insert Image of Mad Libs by Loony Labs

What do you get when you combine the classic "fill in the blank" paper game Mad Libs with the board game company responsible for the wildly popular Fluxx series? Mad Libs: The Game! We can't think of a better pairing than these two, and we think you'll love this zany, hilarious board game.

Citadels

Insert Citadels New Printing and Citadels Classic

Citadels is the classic card game that sees players taking on different roles each round to represent characters hired to help them gain money and build new and powerful buildings. We're excited to announce that we just got in a new printing of the game which includes the Dark City expansion, nine new characters, and twelve new districts. Want to stick to the classic? We've also got the new and retooled Citadels Classic, which comes in small travel size box, and is the original game (without expansions) What are you waiting for? Get building!

Hit Z Road

Insert image of Hit Z Road

Hit Z Road is a brand new board game that combines the allure of a 1950s cross country road trip with the terror of a zombie apocalypse. Fun! Part horror storytelling game, part survival game, and all nifty fun.

Beowulf

Insert image of Beowulf

From King Post, the makers of Moby Dick, or, The Card Game comes a brand new literary adaptation Beowulf: A Board Game. Successfully funded by Kickstarter, this tabletop board game for 3-6 players challenges you to build your kingdom, attack your foes, and survive and thrive in the world of Beowulf.

Evolution: Climate

Insert Image of Climate Evolution

Evolution: Climate challenges players to adapt in a continually shifting ecosystem. Food is hard to come by, predators prowl every corner, and the climate can swing from scorching hot to icy. For 2 - 6 players, this game will appeal to casual and hardcore biology enthusiasts, as they perfectly capture the evolutionary history of early life on earth.

Back in Stock
Everything is Dolphins RPG

Insert picture of Everything is Dolphins

Everything is Dolphins is an RPG and art book by Tim Hutchings. This incredible, off-kilter, amazingly inventive game is hard to describe, but when the game's creators call it an "RPG hovering somewhere between side scroller video game, talking animal fairy tale, and triptastic fun," we find we're inclined to agree.

Ca$h 'n Guns

Insert Picture of Cash N Guns

Ca$h 'N Guns plays out like the gory end to a gangster movie. Players are all crooks splitting up the loot after a big heist, and the goal is to be the one with the most money at the end of eight rounds. Oh... and, also to still be alive at the end of eight rounds... that's important (and harder than it sounds) too.

Junta

Insert Picture of Junta

Junta is a game for 4 - 7 players, and sees players playing various families in the "Republica de los Bananas." One person plays as the El Presidente, and assigns roles to the other players, who all squabble and fight for power. Can you survive the machinations of your friends in the Banana Republic?

My Favorite Games at GenCon 2016

Every year one of the largest gaming conventions in the world is held in Indianapolis, Indiana - GenCon. People attend from all over the world to preview and play newly released games.

Check out my TOP TWO!

Mansions of Madness (2nd Edition)

New to Fantasy Flight Games, Mansions of Madness (2nd Edition), is a 1-5 player game which takes place in the same universe as Eldrich Horror and Elder Sign. In the second edition, players are immersed into the world of Arkham by use of an App to guide you through the entire game.

There is no longer a need for someone to play as the Game Master, Mansions of Madness (2nd Edition) is led by an electronic App that can be downloaded for free. The App uses music and narration to add an eerie dynamic to the game. Compatible with iOS, Android, Mac, and Windows, the App is what sets this board game apart from its predecessor and most Arkham Horror games.

Players take on the role of investigators uncovering the mystery of a haunted mansion. Each investigator has character specific abilities to aid the party against the spirits within and help keep their sanity intact. Collaboratively, the party will either defeat the evil taking over the mansion, or loses to the madness.

During the journey into the haunted house, investigators will suffer madness or physical harm. Players work together to survive and uncover the mystery. The App support and collaborative storytelling mechanic of this game make it worth the immersive journey, win or loss.

Players: 1-5
Playing time: 120 - 180 Min
Age: 14 +
Difficulty: Quick to learn with App Support

Now Available at Twenty Sided Store!

Scythe

Out of all the outstanding games featured at GenCon this year, most gamers were on the hunt for Scythe. The amazing artwork, impressive game play, and a new game mechanism easily elevated Scythe to be one of the top games at the event. It is no wonder why Scythe sold out on the second day of the convention.

Like their other releases, Stonemaier Games funded
Scythe primarily through crowd sourced funds on Kickstarter. The campaign ran for 1 month, from October 2016 to November 2016.

Although Scythe has a very similar farming mechanic to Agricola, which fans will immediately recognize, I would not classify it as a worker placement game.

Scythe takes place in fictional 1920’s Europa, an alternate history during the aftermath of the first great war. It is a complex war game where players take on one of the five different factions and perform jobs. Within the game, players collect resources to accomplish various actions - deploy mechs, work towards upgrades, and fight using combat cards and military strength. The objective of the game is to generate the most money by accomplishing a combination of in-game achievements.

Players: 1 – 5 players (1 player mode named Automa)
Difficulty: Quick to learn, difficult to master.
Time: 90 – 115 Min
Age: 14+

On Pre-Order at Twenty Sided Store!

Interview | Monte Cook

Since the release of Numenera, The Strange, and the Cypher System, I have fallen in love with Monte Cook's Games.

I have been preparing all week for Monte Cook's visit to Twenty Sided Store this Saturday, May 14, 2016, and I thought I would share with you a couple questions I'd always wanted to ask him.

LB: Was it a dream of yours to work as an editor for roleplaying games or would you say you were just in the right place at the right time when you landed your first job?

MC: I’d wanted to write roleplaying games from the age of 14, when it first dawned on me that it was actually someone’s job to do so. This happened when I first saw a D&D module called Dwellers of the Forbidden City by David Cook. The fact that his last name was my last name made me realize, even as a young teen, that there were real people behind these cool products.

LB: You were right in the middle of it all when D&D really influenced a mainstream audience. I feel like that time inspired many young gamers and indie RPG designers? What was going on in the roleplaying community, what was it that really ignited the whole thing?

MC: It was sort of a perfect storm. Geek culture was sort of finally taking over society, and D&D had lost the "stigmas" that it had in the past. Those who were part of the D&D craze of the early 80s now had kids of the right age to maybe introduce. And 2nd Edition had really been fallow for a long time, and D&D fans were eager for something new. So when 3rd Edition came out in 2000, it was absolutely huge. Suddenly, characters in sitcoms were playing D&D, and GE was using D&D to help sell appliances. What a change from the late 80s and the 90s!

LB: You were one of the first to publish games in PDF format, what did you learn from that experience and would you say some of your ideas have now come full circle?

MC: That was back in 2001, and basically, back then I didn’t know how to get my own products printed, warehoused, or sold, and doing so myself electronically seemed like an easier way to do it. Of course, no one was doing that back then, so I sort of inadvertently blazed a trail. I had just finished writing The Book of Eldritch Might and I remember sitting in my living room talking to my friend Bruce, wondering, “Will 20 people buy this? 50?” I had no idea if the format would catch on. Of course, we sold 1,000 in the first few hours of releasing it (and remarkably, still sell a few copies each month 15 years later). It is interesting to see that PDF has now become a standard in the industry and there are multiple whole rpg ebook shops online. What I would have given for that back then!

LB: What led you to creating and ultimately deciding to publish Numenera and the Cypher System?

MC: The ideas for the setting and system were actually things I’d been kicking around for literally 20 years. After leaving my contract position at WotC to lead 5th Edition design, I found myself with a clear schedule for the first time in years, and those ideas came bubbling to the surface again. I guess game design and setting creation is an addiction.

LB: Which came first, your interest in sci-fi fantasy or your interest in roleplaying games? What was your first experience that made you fall in love with both?

MC: Science fiction. I already was a fan, reading Issac Asimov, Ray Bradbury, and even Frank Herbert and then when Star Wars came out I was in for life. For me, discovery of D&D came about a year or so after Star Wars. (Personally, I believe the success of D&D owes a fair bit to Star Wars, even though D&D technically came first. As a kid of 10-11 at the time, I can tell you that Star Wars just sort of primed the whole culture to be not just receptive, but eager for anything to do with imaginative action and otherworldly adventure. Plus, you know, sword fights.)

LB: For somebody who has not yet played Numenera, the Strange or the Cypher System, how would you describe the differences between them?

MC: The Cypher System is the game engine for the other two games. The Cypher System Rulebook is most of the game mechanic stuff taken from the other two with all the setting stuff taken out. It also has guidelines for adapting the rules to any genre—fantasy, sci fi, modern, and even superheroes.

The Strange is a science fiction game that postulates that there are otherworldly realms where all the fiction of Earth is real. So you can travel to Sherlock Holmes’ London, then to a place where plucky rebels try to save the galaxy from an evil empire, and then to a place where Lovecraftian horrors lurk at your doorstep. And your characters adapt to each new world each time, which keeps things interesting!

And of course Numenera came first. It’s a science fantasy game set incredibly far in the future, where technology is so advanced that it seems like magic (and thus it’s a science fiction game that feels like a fantasy game). It's really, really weird, in all the right ways, I think.

LB: For the Game Master, what is the most important thing to keep in mind when running a Cypher System game if they really want to bring out the essence of it all?

MC: Story trumps rules. Period. In fact, the way to really think about it is that ACCORDING TO THE RULES you should ignore or change the rules where you need to in order to keep the story going well. That’s what the GM Intrusion mechanic in the game is all about.

Game Designer Spotlight | Playtest

Join us Saturday @ 1pm - 5pm!

Celebrate Meeple March at Twenty Sided Store!

Meet the designers and check out their new games in the works.

Participants will have an opportunity to experience what goes into game design, playtest games prior to release, and give their feedback directly to the designers.

Salvage

Salvage

Nolan James

Salvage is a space-themed strategy game where you collect sets of stray 'ship parts' from the board. Armed with Movement, Rotation, Attack, and Defense cards, players maneuver between debris to outwit and disarm their opponents. The first player to put their ship back together and escape wins!

Lil Cthulhu

Richard Laufenburger

Lil Cthulhu is a quirky and evil card game about losing sanity that you can't win. (Mostly) A press your luck card game where you try an give Lil Cthulhu what he wants before you go insane!

How in the Word

How in the Word

Katie Laird

How in the Word is a party game where you can make up new words with your friends. You use a combination of letter tiles and word-stem tiles to make up brand new words with your friends. Players use a combination of letter tiles and tiles with parts of words on them to make up the brand new words. The rest of the players then get to make up a definition for the word. The definition chosen by the ""word maker"" wins the round.

Sumer

Sumer

Geoffrey Suthers

Race across the ziggurat to harvest barley, herd goats, and sacrifice to the great goddess Inanna. Sumer draws on modern Eurogame design elements like worker placement, territory control, and auctions. It is digital board game inspired by M.U.L.E. and the Epic of Gilgamesh.
In Sumerian mythology, mankind was made to serve the Anunnaki, the heaven-gods. The priest-kings of the first cities gave them beer, bread, and all that is good, and received the divine right of rulership in return. In this retelling, the struggle for power is painted across a living Mesopotamian mural as players compete to fulfill the sacrificial rituals prescribed by heaven. The swiftest and cleverest will ascend the ziggurat and be crowned king or queen.

A cutthroat digital board game for up to four players, Sumer introduces the elegance of modern European board game design to the world of digital games. Action meets strategy in this struggle of power painted across a living Mesopotamian mural."

Mutology

Mutology

Jeremy Bartlet

Mutology is a two player strategy card game that uses preconstructed decks to battle your opponent. Players take the role of bio-engineers and mutate specimen into mutants. Having mutants generates research points required to win.

Players start their turn with five concentration tokens and spend those tokens to play cards, use abilities, or draw need cards. Cards can be played in one of two zones, the lab or the field. Cards in the field are able to use their abilities and mutant cards in the field will earn research points. These cards can also be attacked in a clash, or attack cards in the opponents field. Cards in lab zone are protected from attacks, but their abilities are inactive.

Each player has a second set of cards called the Mutant Sideboard. To play these cards, players must first play a specimen and the required radiation cards. This changes the specimen into a mutant, who will be able to earn research points and fight with other mutants to prevent your opponent from earning points.

Complicated Board Game | The Card Game

Patrick Brennen

Complicated Board Game | The Card Game (CBGtCG) is a simple card game about playing a complicated board game. Complicated Board Game the Card Game takes the fun of cracking into new and complex board games filled with dozens of handouts and hundreds of cards and condenses it into a competitive 15 minute game between friends.

Tune In Today

Tune In Today

Holiday Bazaar 2015

Holiday SALE

All week take advantage of these great deals!

  • Spend $50, get 15% off an item
  • Spend $100, get 25% off an item
  • Spend $150, get 50% off an item

    Free Gift Wrapping, and much more...

Game Designer Spotlight

Saturday 12/19


12pm - 3pm

New York 1901, Longhorn, Battle Sheep

Renaud Renvoye
Brand New strategy games by Blue Orange Games.

Moby Dick, or, The Card Game

Mark Perloff
Moby Dick, or, The Card Game is a dynamic and action-packed card game for 2-4 players, lovingly adapted from Herman Melville’s classic novel. Experience the wonders and terrors of 19th century whaling and interact with some of the greatest characters in American literature in a game that's easy to learn but fathoms deep.
Assemble your crew, hunt whales and try to survive the final chase for the White Whale!

Space Cadets: Away Missions

Dan Raspler
Space Cadets: Away Missions is a cooperative, scenario-based, tactical action game for 1-6 players, set in the Golden Age of science fiction. In this game, players take on the roles of adventurous human spacemen who explore UFOs, acquire Alien technology and fight hostile extraterrestrials.

3pm - 6pm

Castle Assault

Tj Dunbar
Castle Assault is a battle card game for 1 or 2 Players that plays in 30 Mins.
Deck crafting, Card Moving, Tower Defense Fun!

Mouse Guard: Swords & Strongholds

Luke Crane
Mouse Guard: Swords & Strongholds is a two player game of mouse strategy.

Schmovie

Sara Farber
Schmovie: The Hilarious Game of Made-Up Movies!


6pm - 9pm

GhostPirates, Heart Catcher, Backstory Cards

Tim Rodriguez
Ghost Pirates is a game of ship to ship tactical action for 2 scurvy players. Send your crew on offense sorties to your opponents ship, and keep a few behind to defend the captain while you try to make your opponent's captain walk their own plank!

Heartcatcher is a two-player, casual-competitive card game. Your goal is to catch as many hearts as you can - but watch out for the tricky effects of the Secrets!

Backstory Cards is a RPG accessory/writer's toolkit set of questions that blends your characters and setting concept into an intriguing set of relationships and history. It’s tailor-made for games where the player-characters already know each other—from fantasy adventurers to star marines, from supernatural beings who share the same city to global-hopping troubleshooters.

D&D x ToddJames x Mishka Launch Event

Sunday 12/20
Join Twenty Sided and Tripleclix for a launch party celebrating a collaboration between Dungeons & Dragons, Todd James, and Mishka.

12pm - 5pm
Survive the D&D gauntlet for sweet prizes and swag!

6pm - 9pm
Stick around for a 2-hour live D&D celebrity game with Todd James and special guests run by Dungeon Master, Lauren Bilanko.


D&D x Todd James x Mishka


Board Game Social - Game Nights

6pm - 9pm
Fri 12/18 - Party, Liar, Deception Games
Mon 12/22 - Nostalgia, Family Games
Tue 12/23 - Sci-fi Horror Games
Wed 12/23 - Resource Management, Euro Games
Thru 12/24 - Brain Teasers & Cooperative Games


New & Back In Stock Games

Blood Rage - This game of Viking conquest combines drafting mechanics with a miniatures-based tactical game. At the beginning of each of three Ages, players draft the blessings of the Norse Gods as they pillage lands and win and die in glorious battle to secure their space in Valhalla in the face of the impending doom of Ragnarok.

Dice City - A resource-management game where the locations in your city give you abilities each turn. But here's the catch: rather than playing the cards, each card is matched to the face of a die, and activates on that die roll. As you build your city, the faces of the dice change, making each turn different from the last. Flick 'em Up - Play as either an outlaw or the sheriff, and raid or protect the city. A physical game, where you flick wooden tiles to rob banks, free prisoners, and attack innocent bystanders. Or, you try to stop the outlaw and their band of wooden rebels from destroying your carefully-built town.

Diamonsters - The newest offering from the designer of Machi Koro, Masao Suganuma, Diamonsters brings the aesthetic of the hit city building game to a game about diamond-hungry monsters. Players must bluff and guess their way to playing the largest monsters available, without playing the same monster as their opponents, in order to collect three matching monsters or eat five diamonds to win.

Munchkin Treasure Hunt - All the Munchkin fun in a family-friendly package, Munchkin Treasure Hunt has the players roaming the dungeon board, fending off monsters with protective treasures and collecting as much gold as possible before those treasures run out.

Catacombs - Half Action RPG, Half Dexterity Game, Catacombs is a dungeon dive board game where the players must flick wooden discs and use their characters' special abilities to defeat monsters, collect loot, and delve deeper into the catacombs.