Twenty Sided Store

A retail store and premier event organizer in Williamsburg Brooklyn that focuses on high quality Board Games, Role Playing Games, and Magic: The Gathering.

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Hipster Dice

You've probably never heard of it.
Hipster Dice is an easy-to-learn bluffing game where players either recall or make up the most obscure, underground places and things they know. Gain some hipster cred, or get called out as a poser.

Behind the Throne

A throne is up for grabs. Behind the Throne is a fun, fast-paced card game that will have players drawing cards and testing their luck. Characters like servants, queens, bards, and the like add up to a player's total and help them take the throne.

Odin's Ravens

Every day, Odin sends his ravens Hugin and Munin across the world to gather knowledge for him. Odin's Ravens is a competitive racing game where two players rush to be the first to meet Odin. Soar over landscapes, push your raven forward, and set your opponent's back.

Valley of the Kings : Afterlife & Last Rites

Valley of the Kings is back with these two expansions. Each player is a dying pharaoh looking to obtain the most valuable artifacts to take to their tomb with them. Afterlife and Last Rites can be played alone, or combined with each other and the base set for more complex gameplay.

Dominion, Dominion Intrigue & Update Packs - Second Edition

Dominion is the popular "expand your kingdom" board game. With Dominion 2nd Edition, players can find an expanded variety on kingdoms to play, as well as updates and refinements to several mechanics. Dominion Intrigue 2nd Edition expands on these even more, while opening up the game for up to eight players. The base cards have been removed from the Intrigue 2nd ed. expansion to bring the overall cost down. Base cards can be purchased separately for the option to play Intrigue or any other Dominion expansion as a stand alone game. The 2nd Edition Kingdom Cards also have new art which you can get in the Update Packs if you already own the first edition versions.

Harry Potter Hogwarts Battle

"I'm a what?" Hogwarts Battle is a cooperative deck-building game where you and up to three friends play as Harry, Ron, Hermione or Neville to protect the school from dark forces.

Jim Henson's Labyrinth : The Board Game

In Jim Henson's Labyrinth : The Board Game, up to five players navigate a maze inspired by the classic 80's film. Randomized events and creatures ensure a ton of replay value, a must-have for any fan of the film.

Game of Thrones The Iron Throne HBO Board Game

In Game of Thrones: The Iron Throne Board Game, you and your friends will represent one of the five iconic houses in the Game of Thrones universe. Up to five players will face off in one-on-one challenges to bluff, negotiate, form alliances and break truces in order to spread their influence and place their House on the Iron Throne.

Ghostbusters : The Board Game

There's something strange in your neighborhood. Ghostbusters : The Board Game takes you through a series of fun, cooperative challenges. Move through the city, banish ghastly ghouls, and level up your characters. Over 40 figurines, combined with randomized events and turnouts, give Ghostbusters : The Board Game endless replayability.

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Race to the North Pole

Can you and your crew be the first to make it to the frosty north? In Race to the North Pole, players compete to become famous explorers by beating their opponents to the Pole. The game features a rotating board to capture the wild and unpredictable weather of the North Pole. Move you pawns toward the center of the board, gear up to survive the harsh conditions, make a perfect plan... and watch helplessly as the merciless wilderness spins the board and changes your route.

Mystery of the Abbey

Someone's died in the Abbey, and it's up to a small group of investigative monks to find the killer. Mystery of the Abbey wonderfully updates the classic whodunnit board game Clue. Move your monk around the Abbey, cross off suspects from your list as you investigate, and be the first monk detective to solve the Mystery of the Abbey.

Bycatch

Bycatch is a brand new card game that requires the use of a camera phone. Each player takes on the role of a nation, and cards are drawn representing people, some of which are terrorist suspects. Players can create shelters for their people, and players can use their camera phones to do surveillance on the opposing teams. Bycatch is a very smart game that asks deep questions about surveillance and wars on terror.

Lotus

Clear your mind, ignite your senses, and take in the beauty and power of the lotus garden. With Lotus players compete to grow beautiful flowers, using insect guardians to help them. Along with easy-to-learn rules and fast, fun gameplay, Lotus also features stunning artwork, with a unique "card fanning" technique to recreate a blooming flower.

Coup : Rebellion G54 Anarchy Expansion

This new expansion to the famed bluffing game Coup: Rebellion G54 adds new characters and gameplay mechanics. Lie your way to victory with new roles like the paramilitary, arms dealers, and socialists, and try to gain as much influence as possible before the end of the game.

Mansions of Madness (2nd. Edition) Expansions

Two new expansions to the second edition of the Cthulhu-centric investigative/horror game Mansions of Madness - Suppressed Memories and Reoccurring Nightmares - hit shelves today. These expansions bring all your favorite investigators and monsters back from the first edition of the game and make them playable with the second edition. So whether you miss playing as Ashcan Pete, or you want to square off against the Priest of Dagon, these two expansions bring the best moments from the first edition back from the grave.

Star Wars X-Wing: ARC-170 (Expansion)

Take flight with the newest expansion to rebel fleets in the tactical ship-to-ship combat game Star Wars X-Wing. The ARC-170 provides heavy firepower, crew and astromech upgrade slots, and introduces new pilot cards like Shara Bey (Poe Dameron's mother) and three other aces.

Extra Goodies!

New in stock this week are also: Star Wars and Marvel crochet kits, hoodies, and LEGO sets, new Star Wars photomosaic puzzles, and Dungeons & Dragons miniatures to tie into Storm King's Thunder.

My Favorite Games at GenCon 2016

Every year one of the largest gaming conventions in the world is held in Indianapolis, Indiana - GenCon. People attend from all over the world to preview and play newly released games.

Check out my TOP TWO!

Mansions of Madness (2nd Edition)

New to Fantasy Flight Games, Mansions of Madness (2nd Edition), is a 1-5 player game which takes place in the same universe as Eldrich Horror and Elder Sign. In the second edition, players are immersed into the world of Arkham by use of an App to guide you through the entire game.

There is no longer a need for someone to play as the Game Master, Mansions of Madness (2nd Edition) is led by an electronic App that can be downloaded for free. The App uses music and narration to add an eerie dynamic to the game. Compatible with iOS, Android, Mac, and Windows, the App is what sets this board game apart from its predecessor and most Arkham Horror games.

Players take on the role of investigators uncovering the mystery of a haunted mansion. Each investigator has character specific abilities to aid the party against the spirits within and help keep their sanity intact. Collaboratively, the party will either defeat the evil taking over the mansion, or loses to the madness.

During the journey into the haunted house, investigators will suffer madness or physical harm. Players work together to survive and uncover the mystery. The App support and collaborative storytelling mechanic of this game make it worth the immersive journey, win or loss.

Players: 1-5
Playing time: 120 - 180 Min
Age: 14 +
Difficulty: Quick to learn with App Support

Now Available at Twenty Sided Store!

Scythe

Out of all the outstanding games featured at GenCon this year, most gamers were on the hunt for Scythe. The amazing artwork, impressive game play, and a new game mechanism easily elevated Scythe to be one of the top games at the event. It is no wonder why Scythe sold out on the second day of the convention.

Like their other releases, Stonemaier Games funded
Scythe primarily through crowd sourced funds on Kickstarter. The campaign ran for 1 month, from October 2016 to November 2016.

Although Scythe has a very similar farming mechanic to Agricola, which fans will immediately recognize, I would not classify it as a worker placement game.

Scythe takes place in fictional 1920’s Europa, an alternate history during the aftermath of the first great war. It is a complex war game where players take on one of the five different factions and perform jobs. Within the game, players collect resources to accomplish various actions - deploy mechs, work towards upgrades, and fight using combat cards and military strength. The objective of the game is to generate the most money by accomplishing a combination of in-game achievements.

Players: 1 – 5 players (1 player mode named Automa)
Difficulty: Quick to learn, difficult to master.
Time: 90 – 115 Min
Age: 14+

On Pre-Order at Twenty Sided Store!

Interview | Monte Cook

Since the release of Numenera, The Strange, and the Cypher System, I have fallen in love with Monte Cook's Games.

I have been preparing all week for Monte Cook's visit to Twenty Sided Store this Saturday, May 14, 2016, and I thought I would share with you a couple questions I'd always wanted to ask him.

LB: Was it a dream of yours to work as an editor for roleplaying games or would you say you were just in the right place at the right time when you landed your first job?

MC: I’d wanted to write roleplaying games from the age of 14, when it first dawned on me that it was actually someone’s job to do so. This happened when I first saw a D&D module called Dwellers of the Forbidden City by David Cook. The fact that his last name was my last name made me realize, even as a young teen, that there were real people behind these cool products.

LB: You were right in the middle of it all when D&D really influenced a mainstream audience. I feel like that time inspired many young gamers and indie RPG designers? What was going on in the roleplaying community, what was it that really ignited the whole thing?

MC: It was sort of a perfect storm. Geek culture was sort of finally taking over society, and D&D had lost the "stigmas" that it had in the past. Those who were part of the D&D craze of the early 80s now had kids of the right age to maybe introduce. And 2nd Edition had really been fallow for a long time, and D&D fans were eager for something new. So when 3rd Edition came out in 2000, it was absolutely huge. Suddenly, characters in sitcoms were playing D&D, and GE was using D&D to help sell appliances. What a change from the late 80s and the 90s!

LB: You were one of the first to publish games in PDF format, what did you learn from that experience and would you say some of your ideas have now come full circle?

MC: That was back in 2001, and basically, back then I didn’t know how to get my own products printed, warehoused, or sold, and doing so myself electronically seemed like an easier way to do it. Of course, no one was doing that back then, so I sort of inadvertently blazed a trail. I had just finished writing The Book of Eldritch Might and I remember sitting in my living room talking to my friend Bruce, wondering, “Will 20 people buy this? 50?” I had no idea if the format would catch on. Of course, we sold 1,000 in the first few hours of releasing it (and remarkably, still sell a few copies each month 15 years later). It is interesting to see that PDF has now become a standard in the industry and there are multiple whole rpg ebook shops online. What I would have given for that back then!

LB: What led you to creating and ultimately deciding to publish Numenera and the Cypher System?

MC: The ideas for the setting and system were actually things I’d been kicking around for literally 20 years. After leaving my contract position at WotC to lead 5th Edition design, I found myself with a clear schedule for the first time in years, and those ideas came bubbling to the surface again. I guess game design and setting creation is an addiction.

LB: Which came first, your interest in sci-fi fantasy or your interest in roleplaying games? What was your first experience that made you fall in love with both?

MC: Science fiction. I already was a fan, reading Issac Asimov, Ray Bradbury, and even Frank Herbert and then when Star Wars came out I was in for life. For me, discovery of D&D came about a year or so after Star Wars. (Personally, I believe the success of D&D owes a fair bit to Star Wars, even though D&D technically came first. As a kid of 10-11 at the time, I can tell you that Star Wars just sort of primed the whole culture to be not just receptive, but eager for anything to do with imaginative action and otherworldly adventure. Plus, you know, sword fights.)

LB: For somebody who has not yet played Numenera, the Strange or the Cypher System, how would you describe the differences between them?

MC: The Cypher System is the game engine for the other two games. The Cypher System Rulebook is most of the game mechanic stuff taken from the other two with all the setting stuff taken out. It also has guidelines for adapting the rules to any genre—fantasy, sci fi, modern, and even superheroes.

The Strange is a science fiction game that postulates that there are otherworldly realms where all the fiction of Earth is real. So you can travel to Sherlock Holmes’ London, then to a place where plucky rebels try to save the galaxy from an evil empire, and then to a place where Lovecraftian horrors lurk at your doorstep. And your characters adapt to each new world each time, which keeps things interesting!

And of course Numenera came first. It’s a science fantasy game set incredibly far in the future, where technology is so advanced that it seems like magic (and thus it’s a science fiction game that feels like a fantasy game). It's really, really weird, in all the right ways, I think.

LB: For the Game Master, what is the most important thing to keep in mind when running a Cypher System game if they really want to bring out the essence of it all?

MC: Story trumps rules. Period. In fact, the way to really think about it is that ACCORDING TO THE RULES you should ignore or change the rules where you need to in order to keep the story going well. That’s what the GM Intrusion mechanic in the game is all about.

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NEW GAMES

Quadropolis

Quadropolis has a really great strategic tile picking and placing game mechanic for a city planning game. As you attempt global notoriety, your architects must be working on building the perfect city for it's inhabitants. To do this, each architect working for you must select a building tile from the grid and then place it on your construction site. However, there are restrictions and as Mayor you must always be thinking several steps ahead.


Star Wars Rebellion

Gather your military forces and wage war against the enemy. In Star Wars Rebellion Players will take on the role of members of the Rebel Alliance or the Empire during a Galactic Civil War. This Epic Boardgame board game comes with hundreds of sculpted minis and a board that spans multiple star systems. I seriously can't wait to carve out some time to play this game!


And then We Held Hands

I love the name of this game, and the artwork really sets the tone. And Then We Held Hands is an cooperative 2 player game. You play as a couple revealing emotions, overcome objectives, and mend a broken relationship.


BACK IN STOCK

Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre & Epic Spell Wars II: Rumble at Castle Tentakill

Not only did they bring back the original - They released a whole new game as well!
In both Epic Spell Wars, players draw five cards, play three that complete the name banner of your wizard. Then, play the spells on the cards in order to defeat your opponents and be the last wizard standing.
In Epic Spell Wars II, there are some new additions to the game: Blood, Reactions and more creatures! Blood points make your spells more powerful, Reactions allow you to play a full spell before you die, and every wizard needs a familiar - these new creatures are loyal companions.


Skull

Skull is an ancient game of deception and perception. The El Dia de los Muertos inspired art work is colorful and ornate. Skull is simple to learn, and game play is fast, but difficult. Set your tiles, place your bets, and try not to reveal any skulls. You have no idea how excited I am to have this game back in stock. It is the most elegant game in it's genre.