D&D Encounters : Princes of Apocalypse - Session 1 & 2 Recap

D&D Encounters : Elemental Evil, Princes of the Apocalypse

D&D Princes of Apocalypse

Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and creatures to serve them in the construction of four elemental temples of lethal design. It is up to adventurers from heroic factions to work together to discover where the true power of each prophet lay, and dismantle it before it comes boiling up to obliterate the Realms.

Session 1 : Lance Rock & The Necromancer's Cave

From the notebook of the Lord of Lance Rock

  • Should zombies of non-human races have different name?

  • Dwarf-Dwariombie?

  • Elf-Elfbie?

  • Halfling-Halfobie?

  • Genasi-Genobie?

Maybe? Maybe not. More research is required.

This past Sunday, the Lord of Lance Rock saw a grizzled Dwarven prospector loitering near by. Does grizzling make better or worse zombies? Perhaps the flesh will be tougher and simulate a natural armor? OR will it make a less agile zombie?

(Is that even possible?)

Tricks to lure grizzled Dwarven prospector into cave for zombification.

  1. Sprinkle gold around cave entrance, leading into cave.
    The grizzled Dwarven prospector was able to grab all the gold before zombies emerged. Note to self, create fast running zombies.

  2. Sing song about gold from the darkness of the cave in the voice of an Auric Spirit, i.e. Golden Ghost.
    Apparently, Auric Sprits have either been extinct for thousands of years OR are imaginary. This is subject of much debate in academic circles.

  3. Post signs reading, “Mine open for business. Stake your claim now!”
    This has had the opposite effect, the grizzled Dwarven prospector has not only NOT entered the cave, he has warned away some children. The Lord of Lance Rock is very sad, he has always wanted zombie offspring. Sigh.

In order to pick up his spirits, the Lord of Lance Rock, is penning a play for three zombie characters, a maiden, a jester and a bear, these being the costumes presently available to the Lord of Lance Rock. Should it be a farcical comedy about the foibles of modern life OR a serious drama about social issues? The Lord of Lance Rock will let the muse lead his quill where it will go.

Before the Lord of Lance Rock takes his rest, he observes that the world seems to be out of balance, nature itself rebels against itself. The Lord of Lance Rock will sleep like a babe.

Session 2

Feng Ironhand pounded on the door. There was a pause and a light was appeared in the window. A moment later, Haburk Tuthmarillar opened the door. He was in shirtsleeves and breeches but barefoot.

“What is it?” asked Haburk.

“Sorry to wake you constable, but something has happened,” said Feng.

Man and Half-Orc stared at each other for a moment.

“If you’re not going to tell me, I’m goin’ back to bed.”

“Sorry! I was just… Well it don’t matter none. What with the hour and all-“

“Feng, just tell me what happened.”

The Half-Orc took a deep breath and spoke.

“You know how the Believers are kinda secretive but we all though that what all they was doin’ was just getting drunk and stuff?”

The constable sighed.

“This going anywhere?”

“Them Believers was doing weird stuff under the town, dark rituals and alike.”

“How do you know?”

“Some of those adventurers found some cult types who was killing folk.”

“Right. Let me get my boots on and cudgel.”

Haburk got ready quickly and they two headed to the main street.

“Anything else?”

Feng paused and said, ”Well, there were some floating stones, dead bodies and old Baragustas Harbuckler was down there, standing guard.”

The constable’s mustache twitched.

“That all?”

It was at this point they saw the great sinkhole in the middle of the Long Road.

Haburk just stared at huge gap in the middle of town.

“I guess I shoulda led with this,” said Feng.

“I reckon ya shoulda.”

Weekly Recaps by Leo Byrne Jenicek
Session 0 - Welcome to Red Larch

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