Ghosts of Saltmarsh (Alt. Art Cover by NC Winters)
Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game.
Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers, sahuagin, and cults are on the move. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger. Heroes must arise to keep the waves safe!
Ghosts of Saltmarsh combines some of the most popular classic adventures from the first edition of Dungeons & Dragons and some of the best nautical adventures from Dungeon magazine:
- The Sinister Secret of Saltmarsh
- Danger at Dunwater
- The Final Enemy
- Salvage Operation
- Isle of the Abbey
- Tammeraut’s Fate
- The Styes
All adventures have been faithfully adapted to the fifth edition rules of Dungeons & Dragons. Furthermore, this book includes details on the port town of Saltmarsh, as well as plenty of hooks to kick-off each adventure.
Play through each story in a seafaring campaign leading characters from level 1 through level 12, or pull out sections to place in ongoing campaigns in any setting. The appendices also cover mechanics for ship-to-ship combat, new magic items, monsters, and more!
Hoist your sails, pull up anchor, and set a course for adventure!
System: D&D 5th Edition
Mechanic: GM & Dice
Number of Players: 3 - 6
Themes: Exploration, Adventure, Companionship