Twenty Sided Store

A retail store and premier event organizer in Williamsburg Brooklyn that focuses on high quality Board Games, Role Playing Games, and Magic: The Gathering.

Since the release of Numenera, The Strange, and the Cypher System, I have fallen in love with Monte Cook's Games.

I have been preparing all week for Monte Cook's visit to Twenty Sided Store this Saturday, May 14, 2016, and I thought I would share with you a couple questions I'd always wanted to ask him.

LB: Was it a dream of yours to work as an editor for roleplaying games or would you say you were just in the right place at the right time when you landed your first job?

MC: I’d wanted to write roleplaying games from the age of 14, when it first dawned on me that it was actually someone’s job to do so. This happened when I first saw a D&D module called Dwellers of the Forbidden City by David Cook. The fact that his last name was my last name made me realize, even as a young teen, that there were real people behind these cool products.

LB: You were right in the middle of it all when D&D really influenced a mainstream audience. I feel like that time inspired many young gamers and indie RPG designers? What was going on in the roleplaying community, what was it that really ignited the whole thing?

MC: It was sort of a perfect storm. Geek culture was sort of finally taking over society, and D&D had lost the "stigmas" that it had in the past. Those who were part of the D&D craze of the early 80s now had kids of the right age to maybe introduce. And 2nd Edition had really been fallow for a long time, and D&D fans were eager for something new. So when 3rd Edition came out in 2000, it was absolutely huge. Suddenly, characters in sitcoms were playing D&D, and GE was using D&D to help sell appliances. What a change from the late 80s and the 90s!

LB: You were one of the first to publish games in PDF format, what did you learn from that experience and would you say some of your ideas have now come full circle?

MC: That was back in 2001, and basically, back then I didn’t know how to get my own products printed, warehoused, or sold, and doing so myself electronically seemed like an easier way to do it. Of course, no one was doing that back then, so I sort of inadvertently blazed a trail. I had just finished writing The Book of Eldritch Might and I remember sitting in my living room talking to my friend Bruce, wondering, “Will 20 people buy this? 50?” I had no idea if the format would catch on. Of course, we sold 1,000 in the first few hours of releasing it (and remarkably, still sell a few copies each month 15 years later). It is interesting to see that PDF has now become a standard in the industry and there are multiple whole rpg ebook shops online. What I would have given for that back then!

LB: What led you to creating and ultimately deciding to publish Numenera and the Cypher System?

MC: The ideas for the setting and system were actually things I’d been kicking around for literally 20 years. After leaving my contract position at WotC to lead 5th Edition design, I found myself with a clear schedule for the first time in years, and those ideas came bubbling to the surface again. I guess game design and setting creation is an addiction.

LB: Which came first, your interest in sci-fi fantasy or your interest in roleplaying games? What was your first experience that made you fall in love with both?

MC: Science fiction. I already was a fan, reading Issac Asimov, Ray Bradbury, and even Frank Herbert and then when Star Wars came out I was in for life. For me, discovery of D&D came about a year or so after Star Wars. (Personally, I believe the success of D&D owes a fair bit to Star Wars, even though D&D technically came first. As a kid of 10-11 at the time, I can tell you that Star Wars just sort of primed the whole culture to be not just receptive, but eager for anything to do with imaginative action and otherworldly adventure. Plus, you know, sword fights.)

LB: For somebody who has not yet played Numenera, the Strange or the Cypher System, how would you describe the differences between them?

MC: The Cypher System is the game engine for the other two games. The Cypher System Rulebook is most of the game mechanic stuff taken from the other two with all the setting stuff taken out. It also has guidelines for adapting the rules to any genre—fantasy, sci fi, modern, and even superheroes.

The Strange is a science fiction game that postulates that there are otherworldly realms where all the fiction of Earth is real. So you can travel to Sherlock Holmes’ London, then to a place where plucky rebels try to save the galaxy from an evil empire, and then to a place where Lovecraftian horrors lurk at your doorstep. And your characters adapt to each new world each time, which keeps things interesting!

And of course Numenera came first. It’s a science fantasy game set incredibly far in the future, where technology is so advanced that it seems like magic (and thus it’s a science fiction game that feels like a fantasy game). It's really, really weird, in all the right ways, I think.

LB: For the Game Master, what is the most important thing to keep in mind when running a Cypher System game if they really want to bring out the essence of it all?

MC: Story trumps rules. Period. In fact, the way to really think about it is that ACCORDING TO THE RULES you should ignore or change the rules where you need to in order to keep the story going well. That’s what the GM Intrusion mechanic in the game is all about.

International Table Top Day this weekend was awesome!
We had games going all day long and played over 50 unique titles.

Check out our photos on social media @20sidedstore #20sidedmoments #tabletopday.

If you missed our video during Geek & Sundry's Live Stream - check it out!

Twenty Sided Store - Geek & Sundry - Table Top Day 2016 from Twenty Sided Store on Vimeo.

NEW GAMES

Quadropolis

Quadropolis has a really great strategic tile picking and placing game mechanic for a city planning game. As you attempt global notoriety, your architects must be working on building the perfect city for it's inhabitants. To do this, each architect working for you must select a building tile from the grid and then place it on your construction site. However, there are restrictions and as Mayor you must always be thinking several steps ahead.


Star Wars Rebellion

Gather your military forces and wage war against the enemy. In Star Wars Rebellion Players will take on the role of members of the Rebel Alliance or the Empire during a Galactic Civil War. This Epic Boardgame board game comes with hundreds of sculpted minis and a board that spans multiple star systems. I seriously can't wait to carve out some time to play this game!


And then We Held Hands

I love the name of this game, and the artwork really sets the tone. And Then We Held Hands is an cooperative 2 player game. You play as a couple revealing emotions, overcome objectives, and mend a broken relationship.


BACK IN STOCK

Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre & Epic Spell Wars II: Rumble at Castle Tentakill

Not only did they bring back the original - They released a whole new game as well!
In both Epic Spell Wars, players draw five cards, play three that complete the name banner of your wizard. Then, play the spells on the cards in order to defeat your opponents and be the last wizard standing.
In Epic Spell Wars II, there are some new additions to the game: Blood, Reactions and more creatures! Blood points make your spells more powerful, Reactions allow you to play a full spell before you die, and every wizard needs a familiar - these new creatures are loyal companions.


Skull

Skull is an ancient game of deception and perception. The El Dia de los Muertos inspired art work is colorful and ornate. Skull is simple to learn, and game play is fast, but difficult. Set your tiles, place your bets, and try not to reveal any skulls. You have no idea how excited I am to have this game back in stock. It is the most elegant game in it's genre.

On Sale Now!!

Booster Boxes Booster Packs
Fat Packs
Intro Decks
Deckbuilders Toolkits

FNM Draft

Tonight 4/8 @ 7pm
Draft Shadows over Innistrad packs. Event is 3 rounds swiss pairings.
Participants get a Roast FNM Promo.
Winners will receive a Serum Visions FNM Promo.
SIGN UP NOW!

Launch Sealed Event

SAT 4/9 @ 1pm
This event is now SOLD OUT.

LAUNCH DRAFT

SUN 4/10 @ 1pm
All Day, Single Elimination, Shadows over Innistrad Draft Event.
First Draft fires at 1pm. Last Draft fires at 7pm.
Drafts will fire as soon as we have 8 people and an available table.
$12 - Door Registration Only

Join us Saturday @ 1pm - 5pm!

Celebrate Meeple March at Twenty Sided Store!

Meet the designers and check out their new games in the works.

Participants will have an opportunity to experience what goes into game design, playtest games prior to release, and give their feedback directly to the designers.

Salvage

Salvage

Nolan James

Salvage is a space-themed strategy game where you collect sets of stray 'ship parts' from the board. Armed with Movement, Rotation, Attack, and Defense cards, players maneuver between debris to outwit and disarm their opponents. The first player to put their ship back together and escape wins!

Lil Cthulhu

Richard Laufenburger

Lil Cthulhu is a quirky and evil card game about losing sanity that you can't win. (Mostly) A press your luck card game where you try an give Lil Cthulhu what he wants before you go insane!

How in the Word

How in the Word

Katie Laird

How in the Word is a party game where you can make up new words with your friends. You use a combination of letter tiles and word-stem tiles to make up brand new words with your friends. Players use a combination of letter tiles and tiles with parts of words on them to make up the brand new words. The rest of the players then get to make up a definition for the word. The definition chosen by the ""word maker"" wins the round.

Sumer

Sumer

Geoffrey Suthers

Race across the ziggurat to harvest barley, herd goats, and sacrifice to the great goddess Inanna. Sumer draws on modern Eurogame design elements like worker placement, territory control, and auctions. It is digital board game inspired by M.U.L.E. and the Epic of Gilgamesh.
In Sumerian mythology, mankind was made to serve the Anunnaki, the heaven-gods. The priest-kings of the first cities gave them beer, bread, and all that is good, and received the divine right of rulership in return. In this retelling, the struggle for power is painted across a living Mesopotamian mural as players compete to fulfill the sacrificial rituals prescribed by heaven. The swiftest and cleverest will ascend the ziggurat and be crowned king or queen.

A cutthroat digital board game for up to four players, Sumer introduces the elegance of modern European board game design to the world of digital games. Action meets strategy in this struggle of power painted across a living Mesopotamian mural."

Mutology

Mutology

Jeremy Bartlet

Mutology is a two player strategy card game that uses preconstructed decks to battle your opponent. Players take the role of bio-engineers and mutate specimen into mutants. Having mutants generates research points required to win.

Players start their turn with five concentration tokens and spend those tokens to play cards, use abilities, or draw need cards. Cards can be played in one of two zones, the lab or the field. Cards in the field are able to use their abilities and mutant cards in the field will earn research points. These cards can also be attacked in a clash, or attack cards in the opponents field. Cards in lab zone are protected from attacks, but their abilities are inactive.

Each player has a second set of cards called the Mutant Sideboard. To play these cards, players must first play a specimen and the required radiation cards. This changes the specimen into a mutant, who will be able to earn research points and fight with other mutants to prevent your opponent from earning points.

Complicated Board Game | The Card Game

Patrick Brennen

Complicated Board Game | The Card Game (CBGtCG) is a simple card game about playing a complicated board game. Complicated Board Game the Card Game takes the fun of cracking into new and complex board games filled with dozens of handouts and hundreds of cards and condenses it into a competitive 15 minute game between friends.