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Workshop | Game Design - 3rd SUN @ 12:45p

by Event
Original price $35.00 - Original price $35.00
Original price $35.00
$35.00
$35.00 - $35.00
Current price $35.00
session: SAT 7/19/2026 @ 12:45p-3p

Workshop | Game Design

MAKE WEIRD GAMES w/ Nat Mesnard

3rd Sundays @ 12:45p-3p


In this workshop, we'll take inspiration from "weird" story games and other innovative indie titles to playstorm new game concepts, systems, and mechanics for narrative tabletop games.

Each session will involve an expansive game-studies discussion that investigates one or more contemporary roleplaying game systems. We'll delve into zines, pass around tactile components, and identify key pillars of design.

Then, either solo or in small groups, participants will be invited to hack or otherwise play with elements of the game(s) we've discussed—developing a piece of a larger tabletop game, or inventing an entirely new one. You will leave each session with a new design.

All experience levels are welcome! Attend to design your first story game, or renew your already-developed practice.Ā Come for the full series, or drop in for one session.Ā 

UPCOMING WORKSHOPS

7/19 @ 12:45p-3p

TBD
Details coming soon...

PAST WORKSHOPS

3/22/2026 @ 12:45p-3p
Legos &Ā Space Goblins!
We'll investigate Viditya Voleti'sĀ Space Goblins!, a zine that creates immersion and collaborative "world building" through the use of legos to co-create a goblin spaceship. What mischievous feelings, memories, and design potentials lurk within interlocking building blocks?

4/19/2026 @ 12:45p-3p
Dominoes &Ā The Details of Our Escape
We'll investigateĀ The Details of Our Escape, a collaborative zine by Tyler Crumrine, Linnea Sterte, and Renee Gladman that uses dominoes to tell the story of a massive, 2000-strong Caravan. How is collective travel brought to life by numbered, two-sided rectangular tiles?

5/17/2026 @12:45p-3p
Scrabble Tiles &Ā Spell: The RPG
We'll investigateĀ Spell: The RPGĀ by Taylor Curreysmith, a zine that outlines an evocative magic system whereby players draw random letter tiles to spell out magic abilities. How can spelling-game mechanics invoke experiences of arcane weaving?Ā 

About the Guide

Nat Mesnard is a game designer and writer based in NYC, and a co-founder ofĀ Scryptid Games. They write TTRPGs, fiction, poetry, and nonfiction, and have taught creative writing, game design, and interactive fiction for the last 14 years.
BlueskyĀ |Ā IGĀ |Ā Website