Twenty Sided Store

A retail store and premier event organizer in Williamsburg Brooklyn that focuses on high quality Board Games, Role Playing Games, and Magic: The Gathering.

Swing by the store to get your preorder of the next set

Magic: The Gathering - Eldritch Moon!

Booster Box - $99.99
includes Buy-a-Box Promo, while supplies last

Fat Pack - $34.99

Booster Box & Fat Pack Bundle - $129.99
save $5

Join us for FREE RPG DAY 2016!

We will be giving away Free Swag Bags - early bird gets the worm!

Drop in D&D feat. Dwarven Forge (DM Lauren)


12pm - 2pm

Shadowrun (DM Anastasia)
D&D 5e : Interactive Character Creation (DM Justin)
Cypher : The Wolves of Franklin County (DM Matthew)
A Song of Ice and Fire : The Kingsroad (DM Chris)

2:30pm - 4:30pm

Shadowrun (DM Anastasia)
D&D 5e : The Midsummer Massacre (DM Richard)
Cypher : The Show Must Go On (DM Matthew)
Feng Shui 2 (DM Simon)

5pm - 7pm

World Wide Wrestling : House of Pain (DM Chris)
D&D 5e : The Midsummer Massacre (DM Richard)
Cypher : Rescue Team 51 (DM Matthew)
Feng Shui 2 (DM Simon)

7:30pm - 9:30pm

World Wide Wrestling : House of Pain (DM Chris)
Dread : Test Chamber B-31 (DM Jack)
Cypher : Dread Expectations (DM Leo)
Epyllion : Dragonwing Festival (DM Richard)


A Song of Ice and Fire | The Kingsroad

DM Chris
You are members of House Ember, a minor house in Westeros. Your lord, Harlon Ember, died recently and now the new lord must travel to Kings Landing to swear fealty to King Robert Baratheon. It's the first test of lordship for a boy who isn't ready for the title, and if House Ember is to remain burning bright, it is a test that he must pass.

"A Song of Ice and Fire Roleplaying" evokes the feel and brutality of George R.R. Martin's "A Song of Ice and Fire" series, as well as the "Game of Thrones" TV show. Westeros is low-magic and full of dangerous people and shady intrigue. Those who are not strong and/or smart will find themselves trampled underfoot.

Rules as Written
Tone: Serious
Emphasis : roleplaying, story, combat

Cypher System | Rescue Team 51

Science Fiction
DM Stanton
You are alien mercenaries sent to recover a couple allied greys who crash landed their flying saucer on a hostile planet called "Nevada" and were captured by beings called "Americans." As long as these "humans" aren't heavily armed or overly paranoid, this mission should go easy, right?

Think 1950s B-movie sci-fi where the aliens are "good guys" and humans are "monsters" -- "Day The Earth Stood Still" with more blasters and weird powers.

Rules as Guidelines
Tone : Light-Hearted
Emphasis : roleplaying, tactics, combat

Cypher System | The Wolves of Franklin County

DM Stanton
You are wolves out to find and destroy a strange creature that trespasses in the pack's hunting territory. The thing is not of Man; it is... something "else." Something "wrong." Something... "unclean." A Lovecraftian mystery seen through the eyes of animals.

If "The Blair Witch Project" was remade as a Disney feature, that's what this game is like.

Rules as Written
Tone : Dark
Emphasis : story, investigation, exploration

Cypher System | The Show Must Go On

DM Stanton
You work for a TV production company sent to a remote island to film scenes for a daytime soap opera... and then the actual fresh-eating zombies show up. The network studio doesn't care about excuses, it has a schedule to keep and refuses to send any rescue boats until the production is complete and on budget. "Make it work, people."

This adventure is like "The Bold & Beautiful" or "Young & Restless" meets "The Walking Dead".

Rules as Guidelines
Tone : Silly
Emphasis : roleplaying, shared storytelling

Cypher System | Dread Expectations

DM Leo
Doctor Dread, super villain and social media maven has plans for NYC and it’s not just giving a bad Yelp review! Can the New York Sentinels stop her nefarious plans? Play and find out True Believers!

Rules as Written
Tone : Light-Hearted
Emphasis : roleplaying, story, shared storytelling

D&D 5e | The Midsommer Massacre

DM Richard
In this 0-level D&D adventure, you've come to the village Corm Orp for their famed, raucous all-night summer celebrations. What could possibly go wrong?
Inspired by Dungeon Crawl Classics

Rules as Guidelines
Tone : Light-Hearted
Emphasis : roleplaying, investigation, combat

D&D 5e | Interactive Character Creation

DM Justin
This fun and open-form experience challenges you to decide who you want your character to be and what kind of character you would like to play, not using stats and figures, but by getting to know them and solving problems with friends. Play as a level-0 character and then at the end, let's figure out who they have become.

Players start the game in the dark. They can choose what they see when the lights turn on!

Rules + Hacks
Tone : Light-Hearted
Emphasis : roleplaying, investigation, shared storytelling

Dread | Test Chamber B-31

Super Spooky Edition
DM Jack
Your mind is swimming and the past is a blur. You don't know where you are, how you got here, or who these people trapped with you are. Hell, you can't even remember your own name, but this place wreaks of death and you refuse to stay here a second longer than you have to. With every step you take, the fog in your mind clears and another memory falls back into place unlocking the mystery of this dark prison.

Our only hope is to rely on one another for protection, but there is a grim certainty we can see in each other's eyes: Survival is a privilege that not all of us will earn.

This game is a horror-mystery escape adventure.

Rules + Hacks
Tone : Dark
Emphasis : roleplaying, story, shared storytelling

Epyllion | Dragonwing Festival

DM Richard
As the great Dragonwing Festival approaches, dragons gather to test each other's skill as flyers, but the shadows of old battles threaten to disrupt everything. Can a clutch of young, rawscaled drakes prevent disaster?

Rules as Written
Tone : Light-Hearted
Emphasis : roleplaying, story, shared storytelling

Feng Shui 2 | Red Packet Rumble

DM Simon
Welcome to the Secret War Dragons! You are the last line of defense against the forces of evil and corruption, who seek to control the world's mystical feng shui sites, and therefore - history itself! Use your fists, guns, magical fu powers, and future tech to battle for the fate of humanity!

Feng Shui 2 replicates the furious, high-intensity, melodramatic action of Hong Kong cinema and the action movie genre.

Rules as Written
Tone : Light-Hearted
Emphasis : roleplaying, tactics, combat, shared storytelling

Shadowrun | Ping Time

DM Anastasia
Mr. Johnson has lost her friend, Brent. The odd thing is that she can occasionally connect with him via the Matrix, but neither he nor they can figure out where he is. She hopes the team will Brent without revealing his dark secret.

Rules as Written
Tone : Serious
Emphasis : roleplaying, tactics, investigation, combat

World Wide Wrestling | House of Pain

DM Chris
No match in the Starr Wrestling Alliance carries the weight that the House of Pain does. It's a structure that has the potential to make your career, or end it early. The crowd that comes to this show is looking for blood, violence, and mayhem. So go out there and give them what they want.

"World Wide Wrestling" is a collaborative storytelling game that deals with the in-ring and behind-the-scenes lives of professional wrestlers. Players will join the roster of the Starr Wrestling Alliance and put on a show for the fans. Will you be a company player and put the other guy over, or will you put your own ambitions ahead of the company's plans? Anything can happen in the square circle, and it often does.

Rules as Written
Tone : Light-Hearted
Emphasis : roleplaying, story, shared storytelling

Since the release of Numenera, The Strange, and the Cypher System, I have fallen in love with Monte Cook's Games.

I have been preparing all week for Monte Cook's visit to Twenty Sided Store this Saturday, May 14, 2016, and I thought I would share with you a couple questions I'd always wanted to ask him.

LB: Was it a dream of yours to work as an editor for roleplaying games or would you say you were just in the right place at the right time when you landed your first job?

MC: I’d wanted to write roleplaying games from the age of 14, when it first dawned on me that it was actually someone’s job to do so. This happened when I first saw a D&D module called Dwellers of the Forbidden City by David Cook. The fact that his last name was my last name made me realize, even as a young teen, that there were real people behind these cool products.

LB: You were right in the middle of it all when D&D really influenced a mainstream audience. I feel like that time inspired many young gamers and indie RPG designers? What was going on in the roleplaying community, what was it that really ignited the whole thing?

MC: It was sort of a perfect storm. Geek culture was sort of finally taking over society, and D&D had lost the "stigmas" that it had in the past. Those who were part of the D&D craze of the early 80s now had kids of the right age to maybe introduce. And 2nd Edition had really been fallow for a long time, and D&D fans were eager for something new. So when 3rd Edition came out in 2000, it was absolutely huge. Suddenly, characters in sitcoms were playing D&D, and GE was using D&D to help sell appliances. What a change from the late 80s and the 90s!

LB: You were one of the first to publish games in PDF format, what did you learn from that experience and would you say some of your ideas have now come full circle?

MC: That was back in 2001, and basically, back then I didn’t know how to get my own products printed, warehoused, or sold, and doing so myself electronically seemed like an easier way to do it. Of course, no one was doing that back then, so I sort of inadvertently blazed a trail. I had just finished writing The Book of Eldritch Might and I remember sitting in my living room talking to my friend Bruce, wondering, “Will 20 people buy this? 50?” I had no idea if the format would catch on. Of course, we sold 1,000 in the first few hours of releasing it (and remarkably, still sell a few copies each month 15 years later). It is interesting to see that PDF has now become a standard in the industry and there are multiple whole rpg ebook shops online. What I would have given for that back then!

LB: What led you to creating and ultimately deciding to publish Numenera and the Cypher System?

MC: The ideas for the setting and system were actually things I’d been kicking around for literally 20 years. After leaving my contract position at WotC to lead 5th Edition design, I found myself with a clear schedule for the first time in years, and those ideas came bubbling to the surface again. I guess game design and setting creation is an addiction.

LB: Which came first, your interest in sci-fi fantasy or your interest in roleplaying games? What was your first experience that made you fall in love with both?

MC: Science fiction. I already was a fan, reading Issac Asimov, Ray Bradbury, and even Frank Herbert and then when Star Wars came out I was in for life. For me, discovery of D&D came about a year or so after Star Wars. (Personally, I believe the success of D&D owes a fair bit to Star Wars, even though D&D technically came first. As a kid of 10-11 at the time, I can tell you that Star Wars just sort of primed the whole culture to be not just receptive, but eager for anything to do with imaginative action and otherworldly adventure. Plus, you know, sword fights.)

LB: For somebody who has not yet played Numenera, the Strange or the Cypher System, how would you describe the differences between them?

MC: The Cypher System is the game engine for the other two games. The Cypher System Rulebook is most of the game mechanic stuff taken from the other two with all the setting stuff taken out. It also has guidelines for adapting the rules to any genre—fantasy, sci fi, modern, and even superheroes.

The Strange is a science fiction game that postulates that there are otherworldly realms where all the fiction of Earth is real. So you can travel to Sherlock Holmes’ London, then to a place where plucky rebels try to save the galaxy from an evil empire, and then to a place where Lovecraftian horrors lurk at your doorstep. And your characters adapt to each new world each time, which keeps things interesting!

And of course Numenera came first. It’s a science fantasy game set incredibly far in the future, where technology is so advanced that it seems like magic (and thus it’s a science fiction game that feels like a fantasy game). It's really, really weird, in all the right ways, I think.

LB: For the Game Master, what is the most important thing to keep in mind when running a Cypher System game if they really want to bring out the essence of it all?

MC: Story trumps rules. Period. In fact, the way to really think about it is that ACCORDING TO THE RULES you should ignore or change the rules where you need to in order to keep the story going well. That’s what the GM Intrusion mechanic in the game is all about.

International Table Top Day this weekend was awesome!
We had games going all day long and played over 50 unique titles.

Check out our photos on social media @20sidedstore #20sidedmoments #tabletopday.

If you missed our video during Geek & Sundry's Live Stream - check it out!

Twenty Sided Store - Geek & Sundry - Table Top Day 2016 from Twenty Sided Store on Vimeo.



Quadropolis has a really great strategic tile picking and placing game mechanic for a city planning game. As you attempt global notoriety, your architects must be working on building the perfect city for it's inhabitants. To do this, each architect working for you must select a building tile from the grid and then place it on your construction site. However, there are restrictions and as Mayor you must always be thinking several steps ahead.

Star Wars Rebellion

Gather your military forces and wage war against the enemy. In Star Wars Rebellion Players will take on the role of members of the Rebel Alliance or the Empire during a Galactic Civil War. This Epic Boardgame board game comes with hundreds of sculpted minis and a board that spans multiple star systems. I seriously can't wait to carve out some time to play this game!

And then We Held Hands

I love the name of this game, and the artwork really sets the tone. And Then We Held Hands is an cooperative 2 player game. You play as a couple revealing emotions, overcome objectives, and mend a broken relationship.


Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre & Epic Spell Wars II: Rumble at Castle Tentakill

Not only did they bring back the original - They released a whole new game as well!
In both Epic Spell Wars, players draw five cards, play three that complete the name banner of your wizard. Then, play the spells on the cards in order to defeat your opponents and be the last wizard standing.
In Epic Spell Wars II, there are some new additions to the game: Blood, Reactions and more creatures! Blood points make your spells more powerful, Reactions allow you to play a full spell before you die, and every wizard needs a familiar - these new creatures are loyal companions.


Skull is an ancient game of deception and perception. The El Dia de los Muertos inspired art work is colorful and ornate. Skull is simple to learn, and game play is fast, but difficult. Set your tiles, place your bets, and try not to reveal any skulls. You have no idea how excited I am to have this game back in stock. It is the most elegant game in it's genre.