Haunted by the mystery of the missing owner of the Marsden mansion you decide to take the case on yourself. With your psychic senses and skills as a detective you're confident you can solve it.
Explore the mansion and unravel its secrets. Cross paths with ghostly figures, navigate a secret lab and conquer challenges. Think carefully as you choose which paths to investigate.
What will YOU choose?
The classic Choose Your Own Adventure series comes to life in this new narrative adventure game!
Starting with a bottle of water and your trusty pocketknife you'll discover clues and new items to aid your investigation and overcome obstacles.
These obstacles can challenge your perception, strength, dexterity, and more traits as you explore. Clues and items found along the way can be used to boost your chances of winning the challenge.
Contents
- 1 Rulebook
- 160 Story Cards
- 129 Clue Cards
- 1 Game Board
- 1 Die
- 1 Psychic Mover
- 1 Danger Mover
Details
Players: 1+
Ages: 10+
Designer: Prospero Hall