Go Alone is a solo journaling roleplaying game played with a deck of cards, a tumbling block tower, and a microphone.
You are a sentient magic sword. You are centuries old and have seen and done terrible things, often in the pursuit of some misguided quest for glory and power. Everyone who has ever wielded you has died, and you have spent more time alone in the dark places of the world than you have spent in the hands of someone who would put you to work.
Alone in the dark for decades, now a new bearer has come. A hero has taken you up, and you have tasked yourself with telling your story and convincing them to retire with you at their side. You may have tried before – you may have tried many times before – but you can’t remember now. You aren’t sure you will succeed, but you have to try before you return to the dirt again.
Go Alone is a game about isolation, abandonment, decay, and the slow passage of time. It is a game about identity, loss, and regrets, and the desire to be more than the world says you were meant to be.
This game was created as part of the Wretched & Alone Jam, a game jam organized to coincide with the release of the SRD for the Wretched & Alone system, based on the game The Wretched.
Details
System: Wretched & Alone system
Mechanic: 1 Six-Sided Die, Tumbling Block Tower, Set of Cards, 10 Tokens
Number of Players: 1
Genre: Fantasy
Tone: Serious
Themes: The Unknown, Isolation, Decay, Time, Identity
Compare to: Jack Harrison’s Artefact, Jason Morningstar’s The Skeletons, Legend of Zelda