On the first day of fighting, something happened to thin the veil between this world and the Eldritch realm of The Others. Soldiers have gone mad hearing whispers enticing them to sell their humanity for arcane powers. Are you ready to march through the horror-haunted trenches of the First World War? You sure hope so, because you are never going home...
Never Going Home is a strange and other-worldly journey told using a simple and easy to learn ruleset: +One System. This party-focused system spotlights what an individual can do as part of a greater whole, or in this case, Unit. Join together with your fellow soldiers to fend off your enemies, both real and beyond the Veil. Protect your humanity and manage your mental and emotional resources with a dwindling hand of cards. Each card represents a memory and must sometimes be sacrificed in order to complete a mission. As your hand of cards grows smaller and smaller, will you cling to your sanity or will the Whispers overcome you?
Your first mission awaits. This is your last chance to turn back...
Details
System: +One System
Mechanic: Narrator, Dice (d6) & Standard Card Deck
Ages: 14+
Genre: Horror, Historical Fantasy
Tone: Dark
Themes: War, Eldritch Horror, Sanity, Humanity
Designer: Brandon K. Aten, Matthew Orr
Art: Charles Ferguson-Avery