Beak, Feather, & Bone
Inspired by map-making games like Avery Alder's The Quiet Year and RPG systems like Meguey and Vincent Baker's Powered by the Apocalypse, Beak Feather & Bone is a lightly competivie map-labeling RPG as well as a tool for collaborative worldbuilding.
Starting with an unlabeled city map, you and your friends are assigned community roles, taking turns describing locations and claiming them. Flesh out each building's role in the city creating a narrative for the town with factions like The Mages, The Farmers, The Elders and The Strangers.
- Note Cards
- Writing Utensils
- Coloring Utensils
- An Unlabeled Map (provided)
- A Deck of Standard Playing Cards
- One 10-sided die
Mechanic: GM-less, Deck of Cards, d10
Number of Players: 1+
Tone: Light-Hearted, Serious, Dark
Themes: Worldbuilding, Community, Factions
Designer: Tyler Crumrine
Art: Jonathan Yee, Austin Breed