The prosperous Kingdom of Greengully, ruled for centuries by the Forever King, has issued a decree to its citizens to colonize the vast lands beyond its borders. In an effort to start a new village, the Forever King has selected 6 citizens for the task, each of whom has a unique set of skills they use to build their charter.
In Charterstone, a competitive legacy game scaled for 1-6 players, you construct buildings and inhabit a shared village. Building stickers are removed from cards and permanently added to your charter on the board, becoming action spaces for any player to use.
Charterstone features the following:
- starting rulebook to learn as you play and add rules as you unlock content
- engine-building elements within each game and over the campaign
- a branching storyline where short-term decisions have a long-term impact
- a secret component found in only one other board game
- 75+ “crates” to unlock
Your journey through Charterstone’s many secrets will last 12 games, but it doesn’t end there. Your completed village will be a one-of-a-kind, variable worker-placement game.
Designer: Jamey Stegmaier