One-Page Games and their Back Pages (vol 4)

$38.99
SKU: 17779
UPC: 9781913032302

Grant Howitt's one-page games run the gamut from stange to silly, daft to deadly serious and powerfully original to potentially copyright-infringing. This volume presents the fourth 13 games in their original single-page format (except if they’re longer), complete with secret back page material for every game that's never before been released.

Check out the rest of the volumes in the one-page series!

Volume 4 includes:

  • System Shutdown- As a team of ultimate cyberpunk badasses, can you survive enough to enact your terrible mission of revenge after the digi-bank forecloses on your implants? The longer play continues, the fewer limbs, competencies and senses the punks have access to.
  • Night Hag- Grim urban horror game where sleep paralysis sufferers team up to reveal the truth: malevolent spirits are sapping the life from them when they’re unconscious. The only option left to them is to hunt down and kill the night-hag that’s been plaguing their dreams.
  • Sepulchre- Powered by a cut-down version of Spire and Heart’s Resistance System (and set in the same universe), Sepulchre puts players in the role of relic-hunters in a vast subterranean arctic arcology.
  • Nice Marines- The Space Marines are renowned across the galaxy as immortal killing machines. What happens when they try to do some diplomacy? Charming Warhammer 40,000 fan game (with enough names changed so we don’t get sued) with the potential to Succeed with Catastrophic Collateral Damage.
  • Orcball- Orcball is a cross between the riots that happen after other, more respectable sports and Burning Man. As new rules are handed down from mushroom-addled shamans after every goal, can your team of scrappy underdogs win the championship?
  • Goblin Punks- You’re a no-good goblin kid with a distinct lack of prospects and a gang of similarly snot-nosed goblin friends. What are you going to do today? Includes full rules for goblin slang, rewarding players for inventing their own shared language.
  • Briarwood- Two (!) page game which sets players on a recovery mission deep into shadowed and lawless woods. Jolly little OSR thing with a magic and abilities system, as well as a cool drawing of a tree that you can use as a map.
  • Kaiju Girls- You’re a teenage girl with all the usual worries: school, parents, love, etc. Also when you get upset you turn into a sixty-foot behemoth and stomp downtown to pieces. Can you unravel the alien conspiracy to destroy the world AND get good marks on your exams?
  • I’m a Lover, Not a Fighter- Hack of 2016 classic Honey Heist. You’re a handsome duelist of some kind, and you have two stats: LOVER and FIGHTER. Can you rescue the Queen from the Baron’s ball?
  • Stone The Crows- If Guy Ritchie directed a film in which a load of birds had to steal the Crown Jewels from the Tower of London, this would be the game of that film. Contains a full map of the Tower, personal motivations for all the magpies and that, and cast details for all-male and all-female versions of the movie.
  • Adventure Calendar (Booklet)- This is not a one-page game! This is a collection of 25 tables that combine and overlap to form a winter wonderland that gradually develops into a permafrost hellscape over the course of a campaign. Fully illustrated by professionals. (Merry Christmas!)
  • Once Upon a Crime- Kick in the back door of a beautiful fantasy kingdom and steal anything that isn’t nailed down. The more junk you’re carrying, the more powerful you become but the greater chance you have of dropping it and causing a catastrophe.
  • Predestined- Final Destination the RPG (basically). You all cheated death. Now, death hunts you down with a series of complicated, hamfistedly-foreshadowed and honestly improbable “accidental” fatalities. Can you avoid kicking the bucket, even though the big firework contest is taking place at your favourite racetrack TONIGHT?
  • Administrative Carnage- Follow-up game to Nice Marines which puts players in the role of the endlessly put-upon mortal servants of immortal Space Marines. Can you earn enough second-hand glory, perform your sacred duties, and survive long enough to retire?
  • Fetch- The product of several years of therapy: a gruelling, physically painful and emotionally challenging solo journaling game in which you, a year after discovering that you are a changeling copy of a real person, descend into the deep woods to burn their eternal kingdom to the ground and die on your own terms.