Root: A Game of Woodland Might

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Root is a game of adventure and war where you battle for control of a vast wilderness.

Root represents the next step in asymmetric game design. Like Vast: the Crystal Caverns, each player in Root has unique capabilities and a different victory condition. Now, with the aid of gorgeous, multi-use cards, a truly asymmetric design has never been more accessible.

  • The Cats play a game of engine building and logistics while attempting to police the vast wilderness.  They win by building new buildings and crafts.
  • The Eyrie musters their hawks to take back the Woods. They must capture  territory and build roosts before they collapse back into squabbling.
  • The Alliance hides in the shadows, recruiting forces and hatching conspiracies. They begin slowly and build towards a dramatic presence.
  • The Vagabond plays all sides of the conflict for their own gain, while hiding a mysterious quest.

In Root, you drive the narrative, and the differences between each role create an unparalleled level of interaction and replayability.


  • Cards
  • Counters
  • Faction Boards 
  • 50+ Screen Printed Warriors
  • Two Sided Mounted Map
  • Rules Reference
  • Learn to Play Manual


Players: 2-4
Ages: 10+
Designer: Cole Wehrle