The Ground Itself is a single-session storytelling game about places over time. It's about the echoes and traces we leave for others after we are gone.
Drawing from a deck of standard playing cards, you and your friends answer prompts and tell the story of a place. Think about places that have been important to you; your childhood fort under the rosebush; your first apartment, the one with the view; the town where your grandmother spent her last few years. Or, think about places that have been or will be important to others; a city-state in revolt; an ant colony; a generation ship 400 centuries into its voyage towards another star.
Where will your story take you?
Details
System: GM-less, Worldbuilding
Mechanic: Deck of Cards, A Coin, 6-Sided Die
Number of Players: 2-5
Genre: Any
Tone: Serious
Themes: Memory, Connection, The things we leave behind
Designer: Everest Pipkin
Art: Alex Lukas