This sequel to Scythe is a competitive, card-driven, engine-building game of exploration. It is designed to evoke similar feelings to Scythe even though the mechanisms are different: Play cards to gain power, guile, and unique worker abilities; move your mech to mysterious locations and gain cards found among the tiles; use workers, items, meteorites, and quests to enhance your mech; and use power and guile to vanquish corruption.
Contents
- 1 Basecamp Board
- 5 Mech Mats
- 20 Location Tiles
- 5 Mech Miniatures
- 5 Base Snaps
- 50 Worker Meeples
- 12 Starting Cards
- 25 Item Cards
- 25 Meteorite Cards
- 40 Quest Cards
- 5 Actin Tokens
- 5 Power Tokens
- 5 Guile Tokens
- 20 Glory tokens
- 24 Map Tokens
- 37 Corruption Tokens
- 1 Corruption Bag
- 80 Cardboard Coins
- 10 Player Aids
- 1 Achievement Sheet
- 14 Automa Decision Cards
- 5 Automa Progress Cards
- 1 Automa Glory Card
- 1 Automa Player Aid Card
- 1 Automa Rulebook
- 1 Rulebook
Details
Players: 1-5
Ages: 14+
Runtime: 60-90m
Designer: Jamey Stegmaier
Illustrator: Jakub Rozalski