Innovation (2nd ed)
Innovations is a journey from the stone age through modern times. Accumulate inventions and groundbreaking ideas to develop your civilization and outshine the other players. Tactics, planning, and daring will be your keys to victory!
You build a civilization based on various technologies, ideas, and cultural advancements - all represented by cards. Each of these cards has a unique power which allows you further advancements, point scoring, and even attacking other civilizations.
Be careful though, other civilizations may be able to benefit from your ideas!
To win, you must score achievements. You attain these by amassing points or by meeting certain criteria with the innovations you have built. Plan your civilization well, outmaneuver your opponents, and with some luck you will achieve victory!
- 4 Boards/Game Aids
- 105 Innovation Cards
- 5 Influence Domain Cards
- 1 Rulebook
Designer: Carl Chudyk