The Quiet Year is a map game. You define the struggles of a post-apocalyptic community, and attempt to build something good within their quiet year. Every decision and every action is set against a backdrop of dwindling time and rising concern.
The game is played using a deck of cards – each of the 52 cards corresponds to a week during the quiet year. Each card triggers certain events – bringing bad news, good omens, project delays and sudden changes in luck. Define the values and future of the community and add them to a collaboratively drawn map. At the end of the quiet year, the Frost Shepherds will come, ending the game.
Contents
- Core Rule Booklet
- Quiet Year Deck
- 20 Contempt Tokens
- Linen Bag
- 6 Project Dice (d6)
Needed:
- Drawing Materials
- Index Cards (Optional)
Details
System: Custom
Mechanic: GM-less, Cards & Dice (Included)
Players: 2 - 4
Genre: Fantasy
Tone: Serious
Theme: Rebuilding