Unknown Armies is a roleplaying game that presents a world of magick, crime, and secret histories, where players explore concepts such as risk, sacrifice, and obsession.
As a player, you are confronted by the consequences of your character's actions, and challenged by the implicit threat of a world shaped by the will of those who want something more than you do.
Book One: Play is the book for players. It details:
- The rules for resolving actions
- The central shock gauge mechanic
- How to avoid fights, and how to deal with them when you're dragged into them anyway
- The magick of adepts and avatars
- Gorgeous full-color art and layout
Book Two: Run is the book for gamemasters. It details how to:
- Present the characters with obstacles
- Oversee character creation and setting collaboration in the first session of play
- Draw on the rich and disturbingly familiar world of the occult underground
- Create new creatures and antagonists
- Resolve conflicts as a fan of the characters
- Prepare situations to disturb and entertain
Book Three: Reveal is the book of the weird for everyone. It details:
- Gamemaster characters, locations, creatures, and events
- Heresy and hearsay, alphabetized like a devil's dictionary
- Ideas, hooks, tidbits, scraps, lies, truths, and horrors
- Lists, stats, and ephemera
- Even more weirdness and magick
Contents
- Books 1-3 of Unknown Armies
- GM Screen Slipcase