Hackmaster Player's Handbook
The HackMaster game is about more than just playing a hero that fixes troublesome predicaments. Indeed, HackMaster allows for heroic play – play long enough and you will experience such a game. But HackMaster includes another element overlooked by the other games – the journey to becoming a hero.
In HackMaster, players begin running characters generally little better than the local commoner. The challenge of the game is to overcome difficult situations with a band of allies, none of whom are overly exceptional.
If problem solving is the essence of roleplaying, then the journey to hero is the ultimate method of play. The multiplicity and diversity of available quandaries in HackMaster-type play unquestionably exceeds those of the ‘begin play as hero’ types of game.
Your characters will need to work as a team and plan to overcome obstacles. And when you do prevail, you will experience a feeling of exhilaration like no other – knowing you succeeded by relying on your wits and gaming skill rather than the sheer awesome power of your character. This is what sets this game apart.
Play HackMaster for a few sessions and you will realize that this is the last fantasy roleplaying game you will ever need.
Mechanic: GM & Dice
Number of Players: 3 - 6
Tone: Light-Hearted, Serious
Themes: Heroism, Hero's Journey