In the deepest pockets of space, there exist Power Prizms, leftover artifacts from intergalactic beings of a bygone era. Activating three prizms allows Ryderz to charge up and pass through to new destinations in the galaxy.
The portal only allows one Ryder to pass through before moving on to a new location, so speed is essential to meet your goal lest you be left in the space dust.
But the faster you go, the harder it is to turn, and if you run into another player's lazer, you'll crash!
In Lazer Ryderz, players take on the role of one of four Ryderz as they race to capture all three Prisms needed to charge the Portal to their next destination.
Only one Ryder can pass through a portal, so balance your speed with control!
Who will continue on their quest, and who will be left behind?
- 1 Initiative Tracker
- 4 Turn Order Tokens
- 1 6-Sided Die
- 4 Character Stands with Plastic Light
- Speedometer Slider
- 24 1st-Gear Lazer Pieces
- 24 2nd-Gear Lazer Pieces
- 24 3rd-Gear Lazer Pieces
- 16 4th-Gear Lazer Pieces
- 8 5th-Gear Lazer Pieces
- 12 Character-Specific Prizm Pieces
- 4 Neutral Prizm Pieces
- 4 Organizational Trays with Full Art Slipcovers
- 1 Rulebook
- 1 Box Set Slipcase Cover
Players: 2 - 4
Designer: Anthony Amato, Nicole Kline