In this roleplaying game using the +One System, you are Psychic Kids. People in suits tested your powers for almost as long as you can remember. You dimly recall a time before; when you were safe and loved. Now you must stay ahead of the Agents, adventure across the country together and find memory of your safety.
- Use standard 6-sided dice for skill rolls and a deck of standard playing cards to activate your psychic powers.
- Test your own psychic ability when you draw a card. The more accurate your guess, the more power you have!
- Choose from 12 psychic powers for your Kid.
- Face threats from the Facility, Civilians, Nature and the otherworldly "Else."
- Includes 2 adventure plans and 1 complete adventure.
Details
System: +One System
Mechanic: GM & 6-sided Dice, Playing Cards
Ages: 14+
Genre: Sci-fi, Modern
Tone: Serious
Themes: Found Family, Belonging, Otherness
Designer: Michael Brannan, Josh Heake
Art: Sarah MW Miller, Steven Wu