Bring Me Her Bones
1. All books are adventures.
2. The adventures must be system-agnostic.
3. The adventures must take place on Earth.
4. The adventures can only have one location.
5. The adventures can only have one monster.
6. The adventures must include saprophagy or osteophagy.
7. The adventures must include a voracious eater.
8. The adventures must have less than 6,666 words.
9. The adventures can only be in two colours.
The lost rule:
10. The adventures cannot have good taste.
Bring Me Her Bones
“Young king Agenor, for peace and wealth, sold his soul to the Green Sun–and such has been delivered for sixty-six years. Now old and fearing the far hells, the king has turned his worship to the BEAST, purchasing extended life with gruesome sacrifices.
The BEAST, still hungry, and seeing the beauty of the king’s daughter Europa, became infatuated, saying, “bring me her bones, which I will devour, and she will be my wife,” and promised in return that the king would never die.
But the princess could not be found.”
The Manifestus Omnivorous states that there must only be one monster in each module. And in Bring Me Her Bones, there is only one MONSTER but there are tons of threats. There is only one LOCATION – a strange city, ambiguous in time and place – but lots of buildings and sites to explore. The adventure is not necessarily on EARTH, but it feels like it is, for it is anchored on Ancient Greek myths, stories and characters. Art and text coalesce brilliantly to deliver a psychedelic, sci-fi-ish, antique-but-avant-garde trip that feels both familiar and alien. This is something like you’ve never seen before.
Bring Me Her Bones is a system-agnostic module for use with any traditional roleplaying game. Comes with 52 pages in softcover slightly-bigger than A5 size.
Number of Players: 3 - 6
Genre: Sci-Fi, Fantasy
Themes: Destruction, Worship, Corruption