They took your life.
You got away.
They want you back.
Whoever’s after you, you know one thing: they will stop at nothing to capture you and you’ll stop at nothing to stay free.
The holes in your memory vie for attention with your startling abilities - stay one step ahead of the Chasers long enough to answer your questions, and hope your psychic powers don’t go wild.
System: Custom - narrative, action tables
Mechanic: GM & Dice
Number of Players: 3 - 5
Themes: Memory, Escape, Fear