Take on the roles of Rick, Morty, Zeep, and Kyle and introduce wondrous Power-making technology to the worlds you’ve created ... and then steal most of it for yourself. That is, if your opponents don’t get to it first!
This is an engine-building game (of sorts) that takes place in the four locations (Verses) from the popular episode The Ricks Must Be Crazy.
During your turn, you’ll spend your Actions to build Power Supplies and Contraptions. Move to a new ’Verse to take advantage of some excess Power there.
At the end of each round, the Power generates from the bottom ’Verse up, and you can use that Power as it travels from ’Verse to ’Verse. Player order matters in each ’Verse, so hopefully your opponents left you some Power to use!
Contents
- 60 Game Cards
- 32 Build/Control Tokens
- 5 Action Tokens
- 4 Oversized ’Verse Tiles
- 4 Oversized Character Cards
- 4 VP Tracking Tokens
- 4 Character Standees
- 1 First Player Token
- 1 Power/VP Track
- 1 Power Tracking Token
- Rulebook
Details
Players: 2-4
Ages: 17+
Designer: Matt Hyra