In this supplement for Root : The Roleplaying Game, new faces haunt the Woodland's paths! The Riverfolk Company sends trade boats up and down the rivers; the Lizard Cult makes a push for new converts; the Grand Duchy digs tunnels to seize new territory; and the Corvid Conspiracy toils to claim ill-begotten gains from the foolish. Who are these new factions? And what do they have in store for the Woodland?
Features:
- 10 new playbooks: including pirates, raiders, scholars, heretics, raconteurs and more
- 4 new expansion factions: The Riverfolk Company, Lizard Cult, Grand Duchy and Corvid Conspiracy
- Dozens of new moves and mechanics
- 2 new clearings: Heartwood and Sundew Bend, that focus on adventures involving the new factions and their conflicts